YouDoNotKnowMyName Posted January 1, 2021 Share Posted January 1, 2021 Good evening everybody! How would one convert a nif file made for Skyrim into a nif file that works with FO4?For example a "modders resource" file that is "free to use for everyhing" ... I know that FO4 uses a different material system (the bgsm file) and that that would have to be "set up by hand", but I mean the actual mesh itself. Because my inital approach was to load the Skyrim nif into 3DSMAX and to then export it as a FO4 nif.But that would mean I would have to completley redo the UV unwerap. Is there any way "convert" a Skyrim nif to a FO4 nif while keeping the UV unwrap of the mesh intact?(I know I would have to assign material files "by hand" but that is not that much work ...) Link to comment Share on other sites More sharing options...
steve40 Posted January 9, 2021 Share Posted January 9, 2021 I think you can import Skyrim nifs into Blender (using the niftools addon), then export as Wavefront obj, then import the obj to Outfit Studio or Max, then export as a FO4 nif, then run the nif through Elrich? Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted January 9, 2021 Author Share Posted January 9, 2021 I think you can import Skyrim nifs into Blender (using the niftools addon), then export as Wavefront obj, then import the obj to Outfit Studio or Max, then export as a FO4 nif, then run the nif through Elrich?Does that leave the UV mapping intact? Link to comment Share on other sites More sharing options...
steve40 Posted January 9, 2021 Share Posted January 9, 2021 It did appear to when i did a quick test. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted January 9, 2021 Author Share Posted January 9, 2021 Good!GOOD!VERY GOOD! I will try that and see if I can get it to work for me ... Thanks! Link to comment Share on other sites More sharing options...
Indarello Posted January 9, 2021 Share Posted January 9, 2021 (edited) I think you can import Skyrim nifs into Blender (using the niftools addon), then export as Wavefront obj, then import the obj to Outfit Studio or Max, then export as a FO4 nif, then run the nif through Elrich?Or import export with just Outfit studioAlso manually create materials Edited January 9, 2021 by Indarello Link to comment Share on other sites More sharing options...
steve40 Posted January 10, 2021 Share Posted January 10, 2021 I think you can import Skyrim nifs into Blender (using the niftools addon), then export as Wavefront obj, then import the obj to Outfit Studio or Max, then export as a FO4 nif, then run the nif through Elrich?Or import export with just Outfit studioAlso manually create materials Yes, that also worked :) Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted January 10, 2021 Author Share Posted January 10, 2021 Good!GOOD!VERY GOOD! I will try that and see if I can get it to work for me ... Thanks!I have never tried messing around with OS ...But I have heard that is a good way to get OBJs into NIFs ... So the "workflow" is this: Convert Skyrim NIF to OBJ with Blender Convert that OBJ into a FO4 NIF with whatever-you-like (OS, 3DSMAX, ...) So OBJ files can actually have "UV mapping" information?I never knew that ... Link to comment Share on other sites More sharing options...
steve40 Posted January 11, 2021 Share Posted January 11, 2021 1) Import Skyrim nif into Skyrim OS.2) Export as obj3) Load that obj into FO4 OS4) Select "Edit->Remove Skinning"5) Export as nif.6) Load nif into NifSkope7) select all non-standard nodes like "BSSubIndexTriShape" and right-click then select "Block->Convert->BSTriShape"8) add your materials etc9) profit. Link to comment Share on other sites More sharing options...
YouDoNotKnowMyName Posted January 11, 2021 Author Share Posted January 11, 2021 1) Import Skyrim nif into Skyrim OS.2) Export as obj3) Load that obj into FO4 OS4) Select "Edit->Remove Skinning"5) Export as nif.6) Load nif into NifSkope7) select all non-standard nodes like "BSSubIndexTriShape" and right-click then select "Block->Convert->BSTriShape" :cool: add your materials etc9) profit.Thank you!I will try that once I get my new harddrives (I don't have enough space to download the Skyrim OS, right now ...) Link to comment Share on other sites More sharing options...
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