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An Idea For An Ambitious Mod - Looking For Thoughts


TheRighteousFist

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I had an idea for an ambitious mod, and I'm looking for thoughts as to whether it could even be pulled off. Normally I would keep this sort of thing to myself and try to put it out there, but I already know that it's probably beyond my abilities as a modder, and thus, an idea to be shared so maybe someone else can pick it up and make it real.

 

What do you guys think about using the GECK to recreate, as closely as possible, an entire classic game within the Fallout universe, using Fallout graphics? I'm NOT talking about illegally porting anything (Admins), but drawing inspiration from a critically acclaimed, classic shooter, and attempting to recreate that same world with updated graphics and gameplay, and bring it into the Fallout New Vegas era.

 

Specifically, I am talking about the N64 shooter, Goldeneye. As I was walking along Hoover Dam, I got the idea to release a mod called, Goldeneye: The Dam, where I would try to recreate the first level of Goldeneye 64 as a playable location in Fallout New Vegas, using the Geck!

 

But then I thought, why not take it a step further? The Objectives were pretty simple. Why not script an entire quest that's a reflection of the Objectives from the first level? Why not populate it with enemy NPCs in the same locations, with the same weapons? Why not go ALLLL the way, and ATTEMPT to see if it's possible, to recreate Goldeneye 64 using the Geck?! Every level, every objective scripted as a Quest, play the Goldeneye campaign within New Vegas.

 

Crazy? Or possible?

 

EDIT - After thinking about it . . . I *don't* think this would violate any copyrights, as no resources from the actual Goldeneye game would be used. Everything used would have to be straight from the Geck, merely using Goldeneye as inspiration. But I might be wrong about that. Would appreciate any thoughts on that as well.

Edited by TheRighteousFist
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I'd rather use a more reliable game engine if I was going to do a total conversion mod. I love FO3 and FNV but the engine powering those games aren't exactly 100% stable every time even without adding the tons of mods that many of us add.

Your idea might be feasible but probably not worth the effort IMO.

Edited by dangman4ever
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Yeah you guys are probably right. I have been experiencing a lot of crashes in my game lately, despite using optimization tools. The only reason I was even considering using the Gamebryo engine was simply because I'm familiar with it, and could get started right away. However, it might be worth it to take the time to learn another engine, for a more stable end product.

 

Thanks anyway for the input.

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