InfiniteWarrior Posted March 22, 2013 Share Posted March 22, 2013 "Read Daynas Valen's journal," sayeth Skyrim. Er...well, I would...IF I COULD SEE IT! Of course, it's quite a while before I can because several quest objectives are presented on top of it, one after another, at a ridiculously huge font size. Naturally, Forbidden Legend isn't the only quest in which this happens and it's not just when game direction appears over the top of journal and book texts that it proves annoying. I should also mention the "Open the skills menu to level up" text that continually pops up until the player complies. (I don't know about anyone else, but I always level up when I'm damn good and ready. Hint: it's not in the middle of a dungeon crawl.) In fact, all the game direction -- quest objectives, "spell learned", "level up", etc. -- that pops up on the screen spoils immersion, imho. Only occasionally has it proved necessary to avoid confusion. The mod I have in mind would have choices ("hide all", "show all", "hide/show quest objectives", "hide/show informational texts", etc.) and essentially relocate all directional text that does appear to, say, bottom-center of the screen in a reasonable font size. I imagine quite a bit of scripting would be involved, but if Gopher can make the HUD disappear and the entire inventory interface can be reworked, I should think this would be child's play for a good scripter. Link to comment Share on other sites More sharing options...
WilliamImm Posted March 22, 2013 Share Posted March 22, 2013 I support this. While you are at it, why not make the miscelanious quest objectives have proper text wrapping - currently, when one of them is long enough to be wrapped, it will overlap the quest objective immediatly below it. Link to comment Share on other sites More sharing options...
InfiniteWarrior Posted April 27, 2013 Author Share Posted April 27, 2013 I support this. While you are at it, why not make the miscelanious quest objectives have proper text wrapping - currently, when one of them is long enough to be wrapped, it will overlap the quest objective immediatly below it. I believe this is an issue with SkyUI as the text wraps properly in vanilla. I haven't experienced it myself, but hopefully, there will be a fix by the SkyUI team for that in the future. At any rate, journal entries are fine by me. It's the frequent, never-ending onscreen messages that are aggravating the hell out of me. I'd like to get rid of all of them, quest objectives included, and just access the journal for information/memory-refreshers on the quest objectives themselves. Alas, I've no idea how to go about it or I'd do it myself. Link to comment Share on other sites More sharing options...
InfiniteWarrior Posted April 28, 2013 Author Share Posted April 28, 2013 I'd like to get rid of all the [frequent, never-ending onscreen messages], quest objectives included, and just access the journal for information/memory-refreshers on the quest objectives themselves. Solved. Using the Less Intrusive HUD mod (many thanks to kryptopyr for bringing it to my attention), I was able to simply position all the offending messages off-screen. Technically, they're still there, but the objective was to remove them from sight and this essentially does the trick. Link to comment Share on other sites More sharing options...
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