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Disable Combat music and decals


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Just two quick questions:

 

1.) Is it possible to disable the combat music for specific interiors? I downloaded a few mods that are supposed to disable the combat music but none of them seem to work so I wanted to ask if somebody has any experience with that?

 

2.) I'm working with a lot decals most of the time. They are being loaded fine in my interiors if I enter them for the first time but as soon as I go back to another area and re-enter the interior right away, they're not being loaded at all. I noticed that Bethesda turned some of their decals into primitive boxes and I tried to do the same for testing purposes but this didn't help at all.

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Just make a sound descriptor that doesn't have a limited range. Then make a sound marker in this cell.

This works well for interiors at least.

In exteriors the marker sometimes gets unloaded()

 

If you have two sound descriptors and markers and they have the condition on it "Getisincombat" with the player as subject you can "simulate" your own Exploration and Combat music

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Just make a sound descriptor that doesn't have a limited range. Then make a sound marker in this cell.

This works well for interiors at least.

In exteriors the marker sometimes gets unloaded()

 

If you have two sound descriptors and markers and they have the condition on it "Getisincombat" with the player as subject you can "simulate" your own Exploration and Combat music

Danke. I'll try that. All I want is no combat music and my music playing all the time but I'll maybe experiment with the exploration/combat music aspect of your approach.

 

Edit: I can't edit the range of my sound descriptor. It always resets back to 1.

Edit2: Nvm. It seems to work.

Edited by DocMoebius
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