maxarturo Posted January 6, 2021 Share Posted January 6, 2021 (edited) Here is some data that you will find useful in the future. 1) Never use the built in CK archive, it's a badly made tool and i suspect here is were your textures got corrupted, it has happened to me too but i didn't test any further, so that i can be 100% sure that the built in CK archive was the cause. 2) Use the Archive tool, but don't ever 'Compress' the BSA especially if you have WAV files in it. 3) Your BSA should never exceed the sweet spot of 1.8GB ( LITERALLY !! ), If your files exceeds the 1.8GB target, then you need to have some files as 'Loose' version with your BSA. * If it exceeds 1.8GB random ctds will be generated. About number 2 and 3: When i first released v1.0 of my 'ACT II' it was causing random ctds on some systems, and in some others it was persistence while in my system i never experienced a single ctd, freeze or any other issues, because the files were in a 'Loose File' version. * I didn't use the built in CK archive, I'd already fixed it and I didn't bother with it again. But thanks to the contribution mainly of the Japanese community some heavy testings and bug hunts started, quite a few individuals participate in this and i thank them all once a again !. The end result of those tests was that after the BSA had met the above requirements, ALL ISSUES ON ALL THOSE DIFFERENT PCs STOPPED !!! and the mod became stable as hell in all systems as it was on mine. After v1.0 the mods gets packed as follow: - Everything except WAVs are packed in an uncompressed BSA that does not exceeds 1.8GB. - WAVs (and their lip files) are packed in 'Loose Format' alongside the BSA. * If by any chance i add any files that will exceed the bsa's limit of 1.8gb, then those files will also be packed as 'Loose Files'. I hope this data can help others too. Edited January 6, 2021 by maxarturo Link to comment Share on other sites More sharing options...
Hypn0sef Posted January 6, 2021 Author Share Posted January 6, 2021 I had a backup, and nothing was uploaded without me doing so, Vortex messed up the composition of the data file and some textures were corrupted in the process of archiving but I got it figured out Link to comment Share on other sites More sharing options...
Hypn0sef Posted January 6, 2021 Author Share Posted January 6, 2021 Maxartuto, thanks a lot that's super helpful. So I'm gonna try it again with a single BSA under 1.8 GB, uncompressed, through the archive tool, and then pack the remaining files loose, correct? Link to comment Share on other sites More sharing options...
maxarturo Posted January 6, 2021 Share Posted January 6, 2021 Yeap, just be sure that your 'Loose Files' have the correct 'Folder Structure', and preferable i would recommend to have first of all your 'wav' files loose since the game engine prefers it better, compressed wavs are cause for random ctds. Link to comment Share on other sites More sharing options...
Shadeybladey Posted January 7, 2021 Share Posted January 7, 2021 I heared that loose files load faster than bsa files anyway, but bsa take up less space. Link to comment Share on other sites More sharing options...
maxarturo Posted January 7, 2021 Share Posted January 7, 2021 The speed that the game reads files is the same as long as the BSA is not compressed, so that it won't have to run the decompressor. Link to comment Share on other sites More sharing options...
Recommended Posts