Mogarsayshi Posted January 6, 2021 Share Posted January 6, 2021 (edited) My primary question involves an odd bug I'm having where my cursor is invisible. I can still click on stuff with it, but I can't see where it is. I still get the regular crosshair once I'm in-game, but the Pip boy menu, main menu, pause screen, and dialogue/barter interfaces all have this invisible cursor problem. I vaguely remember a similar issue years ago, but I don't remember how I solved it, and this is much more consistent (happens every time I boot up the game). I've scoured google and tried it all; rebuilding bashed/merged patches, changing mice, updating drivers, renaming INIs and letting them get rebuilt; nothing is doing the trick. I'd take any advice I can get at this point 0 0 FalloutNV.esm1 1 DeadMoney.esm2 2 HonestHearts.esm3 3 OldWorldBlues.esm4 4 LonesomeRoad.esm5 5 GunRunnersArsenal.esm6 6 ClassicPack.esm7 7 MercenaryPack.esm8 8 TribalPack.esm9 9 CaravanPack.esm10 a YUP - Base Game + All DLC.esm11 b BraveNewWorld.esm12 c Navmesh Fixes and Improvements.esm13 d FCOMaster.esm14 e TLD_Travelers.esm15 f NVWillow.esp16 10 SomeguySeries.esm17 11 EzekielProject.esp18 12 YUP - NPC Fixes (Base Game + All DLC).esp19 13 The Mod Configuration Menu.esp20 14 Vurt's WFO.esp21 15 FREE.esp22 16 FCO - NPC Changes.esp23 17 dD - Enhanced Blood Main NV.esp24 18 Boacombat2glove.esp25 19 The True Revival of Luxury - An Ultra-Luxe Overhaul.esp26 1a EVE FNV - ALL DLC.esp27 1b New Vegas Strip ReDone.esp28 1c Novac Reborn.esp29 1d WeaponModsExpanded.esp30 1e WMX-ArenovalisTextures.esp31 1f EVE FNV - NO GRA.esp32 20 WMX-DLCMerged.esp33 21 CCSP2_5d.esp34 22 AWO_AR15 - DLC.esp35 23 AWO_AR15 - NO_DLC.esp36 24 Titans of The New West - No Backpack.esp37 25 Titans of The New West.esp38 26 FCO - Willow (Cazy).esp39 27 FCO - Willow.esp40 28 MCPipBoy2000MK6_clock.esp41 29 EVE FNV - NO DLC.esp42 2a WMX-EVE-AllDLCMerged.esp43 2b Unofficial Patch Plus.esp44 2c IMPACT.esp45 2d Weapon Retexture Project.esp46 2e CourierCacheWSE.esp47 2f sandbox's annoyances.esp48 30 FNV Realistic Wasteland Lighting - All DLC.esp49 31 WEATHER RUDY ENB.esp50 32 Mojave Nights.esp51 33 BraveNewWorld-FCO.esp52 34 TrooperOverhaul-Dragbody.esp53 35 ADAM Complete.esp54 36 ADAM - MERGE.esp55 37 MojaveSandyDesert.esp56 38 CorpsesUseVanillaSkeletons.esp57 39 lexx_brahmin-variant.esp58 3a NewVegasBounties.esp59 3b NewVegasBountiesII.esp60 3c TheInheritance.esp61 3d 1nivVSLArmors.esp62 3e The Town of Vice - A Gomorrah Overhaul.esp63 3f Russell.esp64 40 NewVegasKiller.esp65 41 Groundcover Overhaul.esp66 42 NewVegasBountiesIII.esp67 43 NCRTrooperOverhaul.esp68 44 NukaCola-Ojo.esp69 45 boa ncrpahelmet.esp70 46 Roberts_NewVegas.esp71 47 FCO - Roberts Patch.esp72 48 BraveNewWorld-YUP.esp73 49 Western Pistols.esp74 4a FCO - OHSB NPC Edits.esp75 4b Courier Vests.esp76 4c Wester Pistols AntHill.esp77 4d Remington870Wingmaster.esp78 4e Asurah_reanimation.esp79 4f WMX-EVE_ALL_DLC.espWMX_Patch.espWMX-EVE_NO_DLC.espWMX_DLC.espBraveNewWorld-NCRTrooperOverhaulDist.esp80 50 NV_STTraitsandPerks.esp81 51 NV_STTraitsandPerks_Crunch.esp82 52 NV_STTraitsandPerks_Crunch - NVSE.esp83 53 NV_STTraitsandPerks - NVSE.esp84 54 Special Snow globes.esp85 55 WMX-POPMerged.esp86 56 ImmersiveRecoil.esp87 57 B42Inertia.esp88 58 Lucky38Overhaul.espCCSP2_5c_WMXc.esp89 59 FCO - Russell.espEzekielProject EVE Patch.esp90 5a 1nivVSLArmors Cheat.esp91 5b SWRevolvers.esp92 5c RB_RaiderPA.esp93 5d VestCheatBag.esp94 5e Distributed Necklaces and Chains.esp95 5f CASM with MCM.esp96 60 47 ENB Weather.esp97 61 FNVmerged.esp98 62 Bashed Patch, 0.esp Here's my LO, I can give NVAC logs and INIs upon request as well if that'd help. Feel free to give sorting advice as well, considering I pretty much just left it how LOOT sorted it and am recently returning to modding after a several year hiatus. Thanks all :smile: *Update*I managed to fix the mouse by adding VUI+ into the mix. Thanks to the author (or authors) of the General Mod Advice page for the suggestion. I would still appreciate any tips on my load order if it wouldn't be too much trouble. Anything I should move around or delete? Edited January 6, 2021 by Mogarsayshi Link to comment Share on other sites More sharing options...
dubiousintent Posted January 8, 2021 Share Posted January 8, 2021 Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. Among other points: * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for NOT using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" to the base game because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.Case in point: you only want one of these. At which point I stopped looking for others, leaving it as a learning exercise for you.34 22 AWO_AR15 - DLC.esp35 23 AWO_AR15 - NO_DLC.esp * Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to TTW or FNC, etc., if you are playing with them. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".-Dubious- Link to comment Share on other sites More sharing options...
Mogarsayshi Posted January 12, 2021 Author Share Posted January 12, 2021 Thank you! I've managed to learn quite a bit more on my own since I posted this, and also came to the realization that the guide I was following was made by someone who has no clue what they're talking about (Sinitar, for those wondering). I started over again and am now several hours into a nearly crash-free playthrough, which is something I've never been able to say about New Vegas before. Thank you again! Link to comment Share on other sites More sharing options...
Noogi420 Posted October 25, 2021 Share Posted October 25, 2021 Thank you! I've managed to learn quite a bit more on my own since I posted this, and also came to the realization that the guide I was following was made by someone who has no clue what they're talking about (Sinitar, for those wondering). I started over again and am now several hours into a nearly crash-free playthrough, which is something I've never been able to say about New Vegas before. Thank you again! Im doing exactly what you did currently, im following Sinitars mod list and have had this same problem with both the VUI+ mod and Vanilla HUD remastered mod. disabling them both gives me my curser back but im wondering what you did instead? Link to comment Share on other sites More sharing options...
JimboUK Posted October 25, 2021 Share Posted October 25, 2021 Thank you! I've managed to learn quite a bit more on my own since I posted this, and also came to the realization that the guide I was following was made by someone who has no clue what they're talking about (Sinitar, for those wondering). I started over again and am now several hours into a nearly crash-free playthrough, which is something I've never been able to say about New Vegas before. Thank you again! Im doing exactly what you did currently, im following Sinitars mod list and have had this same problem with both the VUI+ mod and Vanilla HUD remastered mod. disabling them both gives me my curser back but im wondering what you did instead? Following any advice from Sinitar is going to cause problems, the guy doesn't know what he's doing. Link to comment Share on other sites More sharing options...
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