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Invisible cursor problem (also potentially some LO advice)


Mogarsayshi

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My primary question involves an odd bug I'm having where my cursor is invisible. I can still click on stuff with it, but I can't see where it is. I still get the regular crosshair once I'm in-game, but the Pip boy menu, main menu, pause screen, and dialogue/barter interfaces all have this invisible cursor problem.



I vaguely remember a similar issue years ago, but I don't remember how I solved it, and this is much more consistent (happens every time I boot up the game). I've scoured google and tried it all; rebuilding bashed/merged patches, changing mice, updating drivers, renaming INIs and letting them get rebuilt; nothing is doing the trick. I'd take any advice I can get at this point



0 0 FalloutNV.esm


1 1 DeadMoney.esm


2 2 HonestHearts.esm


3 3 OldWorldBlues.esm


4 4 LonesomeRoad.esm


5 5 GunRunnersArsenal.esm


6 6 ClassicPack.esm


7 7 MercenaryPack.esm


8 8 TribalPack.esm


9 9 CaravanPack.esm


10 a YUP - Base Game + All DLC.esm


11 b BraveNewWorld.esm


12 c Navmesh Fixes and Improvements.esm


13 d FCOMaster.esm


14 e TLD_Travelers.esm


15 f NVWillow.esp


16 10 SomeguySeries.esm


17 11 EzekielProject.esp


18 12 YUP - NPC Fixes (Base Game + All DLC).esp


19 13 The Mod Configuration Menu.esp


20 14 Vurt's WFO.esp


21 15 FREE.esp


22 16 FCO - NPC Changes.esp


23 17 dD - Enhanced Blood Main NV.esp


24 18 Boacombat2glove.esp


25 19 The True Revival of Luxury - An Ultra-Luxe Overhaul.esp


26 1a EVE FNV - ALL DLC.esp


27 1b New Vegas Strip ReDone.esp


28 1c Novac Reborn.esp


29 1d WeaponModsExpanded.esp


30 1e WMX-ArenovalisTextures.esp


31 1f EVE FNV - NO GRA.esp


32 20 WMX-DLCMerged.esp


33 21 CCSP2_5d.esp


34 22 AWO_AR15 - DLC.esp


35 23 AWO_AR15 - NO_DLC.esp


36 24 Titans of The New West - No Backpack.esp


37 25 Titans of The New West.esp


38 26 FCO - Willow (Cazy).esp


39 27 FCO - Willow.esp


40 28 MCPipBoy2000MK6_clock.esp


41 29 EVE FNV - NO DLC.esp


42 2a WMX-EVE-AllDLCMerged.esp


43 2b Unofficial Patch Plus.esp


44 2c IMPACT.esp


45 2d Weapon Retexture Project.esp


46 2e CourierCacheWSE.esp


47 2f sandbox's annoyances.esp


48 30 FNV Realistic Wasteland Lighting - All DLC.esp


49 31 WEATHER RUDY ENB.esp


50 32 Mojave Nights.esp


51 33 BraveNewWorld-FCO.esp


52 34 TrooperOverhaul-Dragbody.esp


53 35 ADAM Complete.esp


54 36 ADAM - MERGE.esp


55 37 MojaveSandyDesert.esp


56 38 CorpsesUseVanillaSkeletons.esp


57 39 lexx_brahmin-variant.esp


58 3a NewVegasBounties.esp


59 3b NewVegasBountiesII.esp


60 3c TheInheritance.esp


61 3d 1nivVSLArmors.esp


62 3e The Town of Vice - A Gomorrah Overhaul.esp


63 3f Russell.esp


64 40 NewVegasKiller.esp


65 41 Groundcover Overhaul.esp


66 42 NewVegasBountiesIII.esp


67 43 NCRTrooperOverhaul.esp


68 44 NukaCola-Ojo.esp


69 45 boa ncrpahelmet.esp


70 46 Roberts_NewVegas.esp


71 47 FCO - Roberts Patch.esp


72 48 BraveNewWorld-YUP.esp


73 49 Western Pistols.esp


74 4a FCO - OHSB NPC Edits.esp


75 4b Courier Vests.esp


76 4c Wester Pistols AntHill.esp


77 4d Remington870Wingmaster.esp


78 4e Asurah_reanimation.esp


79 4f WMX-EVE_ALL_DLC.esp


WMX_Patch.esp


WMX-EVE_NO_DLC.esp


WMX_DLC.esp


BraveNewWorld-NCRTrooperOverhaulDist.esp


80 50 NV_STTraitsandPerks.esp


81 51 NV_STTraitsandPerks_Crunch.esp


82 52 NV_STTraitsandPerks_Crunch - NVSE.esp


83 53 NV_STTraitsandPerks - NVSE.esp


84 54 Special Snow globes.esp


85 55 WMX-POPMerged.esp


86 56 ImmersiveRecoil.esp


87 57 B42Inertia.esp


88 58 Lucky38Overhaul.esp


CCSP2_5c_WMXc.esp


89 59 FCO - Russell.esp


EzekielProject EVE Patch.esp


90 5a 1nivVSLArmors Cheat.esp


91 5b SWRevolvers.esp


92 5c RB_RaiderPA.esp


93 5d VestCheatBag.esp


94 5e Distributed Necklaces and Chains.esp


95 5f CASM with MCM.esp


96 60 47 ENB Weather.esp


97 61 FNVmerged.esp


98 62 Bashed Patch, 0.esp



Here's my LO, I can give NVAC logs and INIs upon request as well if that'd help. Feel free to give sorting advice as well, considering I pretty much just left it how LOOT sorted it and am recently returning to modding after a several year hiatus.



Thanks all :smile:

 

*Update*

I managed to fix the mouse by adding VUI+ into the mix. Thanks to the author (or authors) of the General Mod Advice page for the suggestion. I would still appreciate any tips on my load order if it wouldn't be too much trouble. Anything I should move around or delete?

Edited by Mogarsayshi
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Please see the 'Common Game Problems' section of the wiki "FNV General Mod Use Advice" article. Among other points:

 

* Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.

* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for NOT using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata".

FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" to the base game because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin.

Case in point: you only want one of these. At which point I stopped looking for others, leaving it as a learning exercise for you.

34 22 AWO_AR15 - DLC.esp
35 23 AWO_AR15 - NO_DLC.esp

 

* Don't install compatibility patches for mods you do not have installed/active (e.g. get rid of any "TTW" patches if you aren't running TTW). The reverse also holds true: don't install mods that are not compatible with, or specific to TTW or FNC, etc., if you are playing with them.

 

I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".

-Dubious-

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Thank you! I've managed to learn quite a bit more on my own since I posted this, and also came to the realization that the guide I was following was made by someone who has no clue what they're talking about (Sinitar, for those wondering). I started over again and am now several hours into a nearly crash-free playthrough, which is something I've never been able to say about New Vegas before. Thank you again!

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  • 9 months later...

Thank you! I've managed to learn quite a bit more on my own since I posted this, and also came to the realization that the guide I was following was made by someone who has no clue what they're talking about (Sinitar, for those wondering). I started over again and am now several hours into a nearly crash-free playthrough, which is something I've never been able to say about New Vegas before. Thank you again!

 

Im doing exactly what you did currently, im following Sinitars mod list and have had this same problem with both the VUI+ mod and Vanilla HUD remastered mod. disabling them both gives me my curser back but im wondering what you did instead?

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Thank you! I've managed to learn quite a bit more on my own since I posted this, and also came to the realization that the guide I was following was made by someone who has no clue what they're talking about (Sinitar, for those wondering). I started over again and am now several hours into a nearly crash-free playthrough, which is something I've never been able to say about New Vegas before. Thank you again!

 

Im doing exactly what you did currently, im following Sinitars mod list and have had this same problem with both the VUI+ mod and Vanilla HUD remastered mod. disabling them both gives me my curser back but im wondering what you did instead?

 

 

Following any advice from Sinitar is going to cause problems, the guy doesn't know what he's doing.

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