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Hand to Hand (aka martial arts)


Toj

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I use Seph's Hand to Hand replacer mod. It's nice, as it adds in a little extra flavor to hand to hand.

 

One thing I'd like to do is update the hand to hand damage. I know how to do this (via TCS), as I have the formula plugged into excel, but I'm just curious as to what you all think the damage output should be like for hand to hand?

 

In particular, I am using OOO (as well as Supreme Magicka), so base melee damage and spells already do more damage.

 

For comparisons sake, in OOO:

  • a daedric club does 23
  • a daedric mace does 28

I list these, as they are 1 handed blunt weapons (much like a fist or foot). These damages are base, and someone with increased skill and strength would do more.

 

Also take into account that melee weapons get all those extra bonuses from magic (like fire damage, etc).

 

So, in your opinion, with the above info taken into account, what would you suggest the max output should be for hand to hand damage (100 Strength, 100 Hand to Hand Skill)?

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The max should be about 20-25, in my opinion. I always thought that H2H was a bit weak (even when you can send ogres flying as a Xivilai) and I'm glad someones doing something to make it better.
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bout 30 i reckon, seeing as they wouldnt just hiting blindly, but going for areas tha would kill in a punch if theyre a master

I agree. 30 is most reasonable. I found Enhanced Hand to Hand mod to be pretty easy going (not overpowered by any means) but quite fair. Also check out Demon Fistos, although that mod requires a 75 Destruction skill (Expert Destruction requirement), but that can be modified.

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