JuicyPwner Posted January 6, 2021 Share Posted January 6, 2021 Continuing from my last post, I am in need of this addition if possible although since its not an inherent player rep number variable, I am unsure what the line would even be I just want to have NONE rep change to RepNVNCR given a certain condition (In this case it will be a if GetStage "questname" == 20 Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 6, 2021 Share Posted January 6, 2021 I don't think the engine supports such a thing. You'd be much better off Creating a duplicate map marker that is initially disabled, but has the NCR Rep along with "Can Travel to" checked. Link to comment Share on other sites More sharing options...
GamerRick Posted January 6, 2021 Share Posted January 6, 2021 SetMapMarkerRep Link to comment Share on other sites More sharing options...
JuicyPwner Posted January 7, 2021 Author Share Posted January 7, 2021 I don't think the engine supports such a thing. You'd be much better off Creating a duplicate map marker that is initially disabled, but has the NCR Rep along with "Can Travel to" checked.Smart, im setting that up rn, and unfortunately i don't want to use plug ins like nvse for my mods so that will not work rick Link to comment Share on other sites More sharing options...
JuicyPwner Posted January 7, 2021 Author Share Posted January 7, 2021 (edited) Update, it didn't work for some reason even though if have the REF of one of the map markers to be disabled via script; both still pop up, I will look into this later. EDIT: will just have to make due with it, cannot work under fnv base functionalities. Edited January 8, 2021 by JuicyPwner Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 8, 2021 Share Posted January 8, 2021 (edited) You can also use the "Enable Parent" feature and parent one map marker to the other and check the "Set enable state as Opposite to parent"Update, it didn't work for some reason even though if have the REF of one of the map markers to be disabled via script; both still pop up, I will look into this later. EDIT: will just have to make due with it, cannot work under fnv base functionalities. Edited January 8, 2021 by ashtonlp101 Link to comment Share on other sites More sharing options...
Recommended Posts