Matsukaze9090 Posted January 6, 2021 Share Posted January 6, 2021 (edited) So, I've seen some bad rendering and weird black polygons appearing on terrain in Dead Money and Honest Hearts. Don't know about the other DLCs since I haven't tested them yet. Worth noting that all mods that add new worldspaces that I've tested don't have any issues. Tried many similar situations online, none of the fixes worked. Only thing that did get rid of the shapes was the command "SLP 0", which got rid of a lot more than just the black polygons.I've taken screenshots of the polygons in Honest Hearts, but not of the bad rendering. Also, I haven't taken any of Dead Money, since I had decided to just accept it and try my best to ignore it, but now it's impossible. Screenshots: https://imgur.com/a/bgYgTkE (couldn't attach them to this post for some reason) EDIT: I figured it out, the LODs generated by xLODGen were the issue. Removing them fixed the problem. Load Order (P.S.: I have more than 139 plugins activated, but I've downloaded a NVSE plugin (https://www.nexusmods.com/newvegas/mods/68714?tab=description) that allows me to go over that limit, and I haven't have a single issue with it so far) : # This file was automatically generated by Mod Organizer.FalloutNV.esmDeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmFallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCaravanPack.esmClassicPack.esmMercenaryPack.esmTribalPack.esmYUP - Base Game + All DLC.esmTaleOfTwoWastelands.esmYUPTTW.esmNewCalifornia.esmAdvanced Recon Tech.esmArizonaOverhaul.esmProject Beauty.esmNew Vegas Redesigned 3.esmFunctional Post Game Ending.esmRebuild the Capital.esmFactions Reloaded - Merge.esmAWorldOfPain(Preview).esmTTW Reputations.esmTLD_Travelers.esmMomod.esmAWorldOfPainFO3.esmRegulators.esmTTW New Vegas Speech Checks.esmenclavebunker.esmAnotherInteriorMod.esmAWOPMonsterPatchVanilla.esmCFWNV.esmdomecity.esmNiner.esmAWOPDeadMoney.esmNVWillow.espRHKGilbertCompanion.esmVanessaFollowerNV.esmMore Perks.esmMore Perks for Honest Hearts.esmMore Perks for Dead Money.esmEZ_CompanionNVSE.esmMore Traits.esmAlton, IL.esmBitter Springs Redesigned.espMikotoBeauty.esmChildren of the Wasteland.esmDecrucifixion.esmEZ_CompanionNVSE_Killable_Normal.esmFCOMaster.esmGomorrah Redesigned v2.espMore Perks for Old World Blues.esmMore Perks for Companions.esmNevadaSkies.esmoHUD.esmSolidProject.esmSomeguySeries.esmTTW New Vegas Speech Checks - TTW Reputations Patch.esmTales from the Burning Sands.esmWARZONES - Misanthropy Pure.esmRun the Lucky 38.esmShogo_Heavy_Industries.esmWeapons.of.the.New.Millenia.esmYUP - NPC Fixes (Base Game + All DLC).espPerformance Of The Gods.espBetter Game Performance.espArizona-YUP.espClean-Deluxe FNV.espHumanPlaguePerk.espHarderThan.espoutsidebets.espWelcometoHellMerged.espAltonSilentEdit.espMore Perks Update.espWellcometohell.espThe Torn City.espNVR3_YUP Patch.espdelilah.espFollowsChalkFollower.espDogGodFollower.espFunctional Post Game Ending - AWOP Patch.espLegionLoreFriendly.espAWOPMonsterPatchVanilla.espBLEEDNV.espHardened-MoMod.espNew Vegas Redesigned 3 Path Fixing.espTiesThatBind.espdesmond companion.espShadow of the Behemoth.espNewVegasUncut 123457 Merged.espWakingCloudFollower.espJGrahamCompanion.espUnofficial Patch Plus.esplexx_brahmin-betsy.espArizonaArmy.espFO3 MV Test 2.espRyan Olsen.espMainStoryAlterations.espMTB.espWelcometohellOWB.espNewVegasBounties.esp1nivVSLArmors.espRussell.espFunctional Post Game Ending - Outside Bets Patch.esp1nivVSLArmorsTTWLevelLists.espFactionWastelandPresence.espjocelyn.espPortable Bedroll - Well Rested.espWelcometohellHH.espT60.espAWOPDeadMoneyVendorPatch.espFO3WeaponsRestoration.espTrooperOverhaul-Dragbody.espADAM Complete.espADAM - MERGE.espChristineFollower.espCaesars_Legion_Overhaul.espDelay DLC - TTW.esp[JD] AWOP Voices.espMore Traits Update.espMan's Best Friend.espMore Perks for Honest Hearts Update.espMM Barg.espXSquad.espArizona-OutsideBets-Patch.espIncreasedLegion1_1.espArizonaFPEGPatch.esphunter.espNVR3_TrooperOverhaulDragbody Patch.espNCR Rearmed.espRPD.espWeapons.of.the.New.Millenia.Store.LITE.espDelay DLC - DM + HH + OWB + LR + GRA.espMikotoBeauty.espFNC MV test 2.espPaulson.espPaulson2.espRoxieFollower.espJorge Companion.espMoreNiner.esp3DNPC_HopeLies.espDog_City3.espNCRTrooperOverhaul.espADAM - Trooper Gloves.espAdvanced Recon Gear.espAdvanced Recon Tech.espjarelle_perk_and_traits.espBouncing Natural Breasts.espNVR3_ArizonaArmy Patch.espNVR3_OutsideBets Patch.espYourLittleBrotherJake.espFree the Slaves.espDecrucifixion.espMutant horde.espCaesars Freeside Shop.espKerberosPanzer.espDragonskinTacticalOutfit.espNewCalifornia DLC Control.espWorkingCrimsonCaravanTraders.espFunctional Post Game Ending - YUP Patch.espTLD_UnderpassDisabler.espNCR Power Armor.espDecrucifixion - More Victims.espCourierRangerArmorV2.espHairPatcher.espWillow by Dracomies v2.espBetter Burned Man.espGomorrahProstituteEnable.espCheckpointGary.espChildSoldiers.espdressup.espUnofficial Patch Plus - Addendum.espzzjayHairsFNV.espAWOP Interim Fixes.espHardened-AWOP.espAWOP-MoMod.espAWOP-NVR3.espBash_Spread.espBetter Casinos.espCourierRangerArmorAdvReconEmergencyPatch.espDark Justice Duster.espDLC Weapon Integration.espDragonskinBonusPack.espFollowers Ready To Fight - Unlimited Companions.espGalil.espHacksawM249.espHardened-AWOP-MoMod.espHarderThan-HH.espHarderThan-IncreasedPerformance.espJIP Companions Command & Control.espLightUpAndSmokeThoseCigarettes_edisleado.esplightupandsmokethosecigarettes_dm.espLiveDismember.espRWD-NV v1.3 [Alternative Version].espM60.espM60_belt.espM60_belt_grunt.espM60_grunt.espMoMod-MCMMenu.espMoMod-NightSpawn.espMoMod-NightSpawn-HarderThan.espMore Perks for Companions Update.espMore Perks for Dead Money Update.espMore Perks for Old World Blues Update.espNVR3_1nivVSLArmors Patch.espNVR3_ADAMTrooperGloves Patch.espNVR3_UnofficialPatchPlus Patch.espOldCourierDuster_Replacer.espPerkEveryLevel.esppipboy2500_edisleado.esppipboyx6.espPKM.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espRealistic Lead - Bullet Ballistics.espReturnCompanions.espThe Mod Configuration Menu.espThe Weapon Mod Menu.espThreshold.espTTW - Bottle That Water.espMisc Merge.espME - Highway Road Stop.espME - Primm.espCall Of Duty.espThe Lucky 38 Empire.espFP gun follows crosshairs.espShogo Heavy Industries Grammar Patch.espMidwestBosFaction.espNVDLC04 Allegiance w Duster.espWeapons.of.the.New.Millenia.Honest.Hearts.Grunt.Patch.espWeapons.of.the.New.Millenia.Leveled.Lists.espWelcometohellLR.espFNVLODGen.espNevadaSkies.espNevadaSkies - Ultimate DLC Edition.espRoberts_NewVegas.espNew Vegas Redesigned 3.espFCO - PathFixing Vanilla.espTemuJimMod0_9.espArmedToTheTeeth-NewVegas.espClarity.espDead Money fix test 1.espPlayer Vertibird.espNewVegasBountiesII.espNV Merge.esp Edited January 7, 2021 by Matsukaze9090 Link to comment Share on other sites More sharing options...
dubiousintent Posted January 8, 2021 Share Posted January 8, 2021 (edited) * Don't install every optional file for a mod. Read the install instructions carefully. Optional files need to be selected on a "case by case" basis. For example: with any mod you usually only need one ESP (and possibly one ESM) "base" file depending upon whether you have all the DLCs active or not. Only if you don't have them all active do you need to install any specific DLC versions if there is an "Ultimate Edition/All/Merged DLC" version.* "Compatibility patches" to make one mod work with another need to be placed after (as in "physically lower, higher numbered") in the "load order" than ALL of the plugins they are designed to make compatible. (This also applies to "fix" files.) ESMs should always be placed at the top (lowest numbered) positions in the "load order", followed by the related ESPs though they can be separated from their ESMs by other plugins. LOOT does a good job of determining those basic orders, but it is a "crutch". (The "Tale of Two Wastelands" site has A Guide for NOT using LOOT for those interested in learning how to manually manage their "load order" for themselves.) Getting the "load order" incorrect will cause "Missing Masters" errors as well. You can make minor adjustments to the order and tell LOOT how to remember them. It's in the on-line documentation under "Metadata". FYI: The "pre-order packs" (aka "POPs": Caravan, Classic, Mercenary, and Tribal; available now in the "Courier's Stash" addon), are not considered "true DLC expansions" by most mods and are treated as "compatibility patches" to the base game because they just add certain unique items. So their absence should not deter you from using "All DLC Merged" plugins. Where they are included, they should come after "GunrunnersArsenal.ESM" which is a true DLC expansion. When in doubt, follow the process in the wiki "Missing Masters" article to confirm they are not "master files" for that plugin. * If you have more than one mod that makes any change to the same record or set of records in the vanilla game, then you really need to use a "Merge Patch File" with that collection of mods. Please see the 'Third Rule: The Rule of One' and 'Merge Patch File' sections of the wiki "FNV General Mod Use Advice" article. When in doubt, create a "Merge Patch" file for your overall "load order" anyway. If you add, remove, or change the sequence of plugins in your "load order", don't forget to rebuild the "merge patch" file again.* "Merge[d] Patch" is a more generic term than "Bashed Patch", which is only produced by the Wrye Bash/Flash program. A Wrye "Bashed Patch" and a xEdit "Merged Patch" are generated from the entire "load order" list of plugins to resolve all "record level conflicts". They are roughly equivalent but use different algorithms. You can use the combination of both a "Bashed Patch" and a "Merged Patch" file (technically an "override" patch as described here), for different complimentary reasons. (What I say regarding "Wrye Bash (WB)" also applies to "Wrye Flash (WF)". "xEdit" is the generic name for "FNVEdit" which is the game specific implementation of that tool.)While both WB and xEdit are creating essentially the same thing, the big difference is that WB automates the "record level conflict" resolution in load order sequence producing a "merged patch" file named explicitly "Bashed Patch, 0.esp". This works fine for most such conflicts where you want the last loading plugin to "win" conflicts, but to also include non-conflicting records of earlier plugins to get around "The Rule of One". The xEdit process does similar but doesn't dictate the resulting file name and lends itself to deciding those exceptions where you want an earlier loading record to "win" the conflict instead. By running WB first, and then creating an xEdit "override" patch with just the different winners (hence the difference from a "merged patch" of the entire "load order"), you are reducing the number of manual changes needed. This becomes important if you tend to modify your load order with updates to plugins frequently, as you should rebuild your "merged patch(s)" whenever you do so.You may find the "photo gallery" tutorial Editing records in FNVEdit using ''creature alteration'' for the example to be helpful with the basic process.Note that xEdit can "automate" the creation process in a similar manner to WB, but it doesn't (last I knew but things are constantly evolving) make use of "Bash Tags". WB also has built-in "tweaks" to game settings that it incorporates into the patch, as well as merging of "leveled lists". You can also use xEdit to give "unique" results that none of the plugins provide (in effect creating a "new patch plugin" result within the overall patch.) Just realized "NV Merge" is probably your manually created merge patch.There are more possibilities. Please see the wiki "Merged Plugin Guidelines for Personal Use" article for details. I recommend anyone read the entire "FNV General Mod Use Advice" article to understand the differences between this game and others you may have experience with; especially if this is your first attempt to play a modded FNV or it's been more than a year since you last set it up. It is designed for someone who has never played a modded PC game before, so it tries to avoid making any assumptions, is kept "up-to-date", and covers years of "lessons learned" by a retired Technical Support expert. It is NOT a list of various mods to install that happen to work on the author's machine; only "the essentials". It addresses fundamentals underlying how to get the basic game and mods to work together. At least 90% of everything I post in the "Technical Support" sub-forum is already in that article. Once you can play a test game to at least Primm, only then should you try adding other mods from some other "guide".-Dubious- Edited January 8, 2021 by dubiousintent Link to comment Share on other sites More sharing options...
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