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Nifbashing Hair


suspectedanarchist

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Uhh so im trying to get two hair styles and take bits and pieces from both to make one. In blender there this weird blanket grey that I assume is the base of it but im not sure. Im gonna post a screen attached to this. I cant seem to delete it either which worries me bc im pretty sure if I combine two bases for hair it wont color right in a character creator. If anyone has done anything with editing hair meshes in blender and nif much appreciated if you can tell me whats going on

 

EDIT:

2 meshes I wanna say. I have to figure out how to remove the bottom layer which is the blanketed gray mesh.

Edited by suspectedanarchist
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Hairs have two meshes, one called Hat and the other called NoHat. As the names imply, one displays when you are wearing a hat and the other displays when you aren't wearing a hat.

 

I played around a bit with hair meshes in Blender many years ago, but I ended up with some very weird looking results. I was told that this was the result of Blender not preserving the polygon sorting or something like that and that there was no way to fix it. I also had issues generating egm files. I don't know if it's possible to get good results with Blender but I gave up at that point and never went back to it.

 

If someone has a good set of WORKING instructions I might try it again just to see if I can do it.

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Yeah i figured out the hat and no hat like 5 mins ago took forever tho. I'm like really sure the reason iv never seen nifbashed hair on the nexus is because of the egm thing and how like odd blender is being with these. Outfit studio might work but i have to dig deeper on that. I'm gonna try to bash this together within an hour. Ill post back with results

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Hairs have two meshes, one called Hat and the other called NoHat. As the names imply, one displays when you are wearing a hat and the other displays when you aren't wearing a hat.

 

I played around a bit with hair meshes in Blender many years ago, but I ended up with some very weird looking results. I was told that this was the result of Blender not preserving the polygon sorting or something like that and that there was no way to fix it. I also had issues generating egm files. I don't know if it's possible to get good results with Blender but I gave up at that point and never went back to it.

 

If someone has a good set of WORKING instructions I might try it again just to see if I can do it.

http://wiki.tesnexus.com/index.php/Porting_hairs_to_Fallout

I think this should help do it. If you just treat the hair meshes as things from another source and bend it into like place it should work.

 

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