foebits Posted June 22, 2013 Share Posted June 22, 2013 i've just got the two, i didn't realize i was on my brother's when i replied last.and ill try the creation kit some more for the compiling, it is probably simple enough. Link to comment Share on other sites More sharing options...
Wolfstorm Posted October 27, 2019 Share Posted October 27, 2019 I use BSAOpt. I create a replica DATA folder structure somewhere and put only the mod's files that I want to pack in it.Run BSAOpt.In the menu, under Game choose "Skyrim"; under Compression choose "maximum"; under Settings choose "Unselect inappropriate"Click the BROWSE button near the top and navigate *into* the DATA folder that you created and choose "use folder".Click the BROWSE button near the bottom and navigate to a folder where you want to save the bsa. Type in a name (should be identical to the esp's name). Click SAVE. Click PACK.Done. TEST THE BSA. Make sure you have removed ALL the mod's loose files before testing (if any), so you can be certain the game is using the ones in your new bsa. Game crashed right on start after trying to use a BSA repacked by BSAOpt x64.exe. Link to comment Share on other sites More sharing options...
sephiroth1127 Posted December 22, 2019 Share Posted December 22, 2019 Just so I'm clear, for special edition can use the loose files as long as the structure is right? I don't actually need to repack into a bsa file? Link to comment Share on other sites More sharing options...
Grospolina Posted December 22, 2019 Share Posted December 22, 2019 Just so I'm clear, for special edition can use the loose files as long as the structure is right? I don't actually need to repack into a bsa file?Correct. It's not necessary to repack files into a BSA. Loose files always override BSA files. This applies to both Classic and Special Edition. You may want to repack a BSA for release, or to keep things clean, or because BSAs load faster than hundreds of loose files. For personal use, if you're just changing a few files, then leaving them as loose files is perfectly fine. Also, never repack the vanilla BSAs. There's no good reason to do that. Sidenote: Steam Workshop and Xbox don't allow loose files, so they can't be released on those platforms. Link to comment Share on other sites More sharing options...
sephiroth1127 Posted December 24, 2019 Share Posted December 24, 2019 Just so I'm clear, for special edition can use the loose files as long as the structure is right? I don't actually need to repack into a bsa file?Correct. It's not necessary to repack files into a BSA. Loose files always override BSA files. This applies to both Classic and Special Edition. You may want to repack a BSA for release, or to keep things clean, or because BSAs load faster than hundreds of loose files. For personal use, if you're just changing a few files, then leaving them as loose files is perfectly fine. Also, never repack the vanilla BSAs. There's no good reason to do that. Sidenote: Steam Workshop and Xbox don't allow loose files, so they can't be released on those platforms. Thank you for the reply! Nice! Link to comment Share on other sites More sharing options...
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