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Is there a breakdown anywhere of story state globals?


McFearo

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For the purposes of making my companion NPC responsive to the player's actions and the advancing story I've been wanting to use global variables to do with story states on some of his dialogues. But has anyone ever broken down what each value of the story state globals represents? I.e. if a story state global value has a scaling value that goes up rather than a binary state, what does each level mean story-wise?

 

E.g. I'm pretty sure in vStoryState, a value of 10 means you've entered the Strip and a value of 20 means you've dealt with Benny, but I'm basing that entirely on the context of some of Cass's dialogues that use a condition of GetGlobalValue vStoryState

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