McFearo Posted January 7, 2021 Share Posted January 7, 2021 For the purposes of making my companion NPC responsive to the player's actions and the advancing story I've been wanting to use global variables to do with story states on some of his dialogues. But has anyone ever broken down what each value of the story state globals represents? I.e. if a story state global value has a scaling value that goes up rather than a binary state, what does each level mean story-wise? E.g. I'm pretty sure in vStoryState, a value of 10 means you've entered the Strip and a value of 20 means you've dealt with Benny, but I'm basing that entirely on the context of some of Cass's dialogues that use a condition of GetGlobalValue vStoryState Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 7, 2021 Share Posted January 7, 2021 I would try looking at the Wiki for this - it's essentially the Library of Congress for Fallout New Vegas. Link to comment Share on other sites More sharing options...
GamerRick Posted January 8, 2021 Share Posted January 8, 2021 In the GECK, find VStoryState under Miscellaneous -> Global, and right-click on it and select Use Info. You can see where it's used in the game. Link to comment Share on other sites More sharing options...
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