Jump to content

NPCs won't cross cell border


Recommended Posts

Hi all, I've been creating a small village that occupies multiple exterior cells (-31, 23; -31, 22; -31, 21; -30, 23; -30, 22). Naturally there had to be some changes made to the navmesh. After finalizing the meshes in each cell, there is one that is being problematic. I changed one section of the border mesh, and now any of my followers or townspeople will not cross any of the borders into or out of that cell EXCEPT the small part that I changed. I feel like it may have something to do with the "preferred path". Occasionally I can get a follower to cross over by going away from the preferred path and through a different section.

 

I found a thread describing a similar problem here:

https://forums.nexusmods.com/index.php?/topic/5753967-problem-with-navmesh-border-in-a-specific-place/

 

I've done everything mentioned there (except re-do the whole thing by hand) and to no avail. I also double-checked to make sure I used the "find cover edges" as well. As far as I can tell, all the borders should be ok; they have the green sections on both sides, and I made sure they match up. What is strange to me is that the small portion I modified works fine, and the rest of what remains untouched does not.

 

Some things I might point out:

When loading my plugin in Creation Kit I get the message stating the the mesh needs to be refinalized and there are bounds missing. It is only on the problem cell.

The cell that is giving me fits is "VolskyggeExterior02" (-31, 22).

I have a fair amount of navmesh experience but do not consider myself an expert by any means.

I've searched the web for answers and found none that were helpful.

 

I feel like there must be something fairly simple I am missing. Any help is much appreciated. I can provide screenshots and/or more information as needed.

 

Thanks,

Chew

Link to comment
Share on other sites

I seem to have found a solution as outlined here:

https://www.creationkit.com/index.php?title=Fixing_Navmesh_Deletion_Tutorial

 

I used the steps mentioned to replace the mesh with the one I created. In game, it appears work as it should. However, when I load the plugin back into Creation Kit, I get the following errors in regards to the two smaller sections of mesh:

File 'Clearpine.esp' contains a form with a master file ID but no match in the master file: (007C969A)
File 'Clearpine.esp' contains a form with a master file ID but no match in the master file: (007C969B)

 

One is 18 tri and the other is a 14 tri island.

Is this a problem? If so, is there a way to fix it?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...