ashtonlp101 Posted January 8, 2021 Share Posted January 8, 2021 Hello all, So over the years of modding I feel like I've learned a good amount of little miscellaneous things here and there that you kind of have to figure out on your own/ be creative in scripting to do. Things like scripted weather, vertibird assaults, world building, quest design, etc. I was thinking about making video tutorials on these things just to give fellow authors some guides to learn them. I was wondering if anyone would be interested in such a thing and if so what would you like to see? I'm no DevilsWish, but I have been modding for a while and have learned (and continue to learn) new things all the time and feel like I have some ideas to share with people. Thank you! Link to comment Share on other sites More sharing options...
McFearo Posted January 8, 2021 Share Posted January 8, 2021 I'd watch them! I'll take all the tutorials I can get, honestly, I'm a total noob. I'm on my first real project in the GECK that's more complex than modding a player home to look nice and getting objects to run existing scripts like new pickable plants or new campfire recipe activators. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 8, 2021 Author Share Posted January 8, 2021 I'd watch them! I'll take all the tutorials I can get, honestly, I'm a total noob. I'm on my first real project in the GECK that's more complex than modding a player home to look nice and getting objects to run existing scripts like new pickable plants or new campfire recipe activators.Okay, anything specific? What is your project orientation, I know youâre working on a companion, I could show make a video on open-ended RPG quest design if you want a companion quest, or branching dialogue. Link to comment Share on other sites More sharing options...
McFearo Posted January 8, 2021 Share Posted January 8, 2021 (edited) Quest design would be stellar! Any tips you can give would help a lot. I have a quest in mind for my companion that's going to require a lot of learning on my part. Things I'll be needing to learn include: -Setting up a quest with optional alternate objectives to account for player allegiances, such as when the character is supposed to create a diversion at the Fort, but they are currently hostile to the Legion (I guess in this case the options would be "plant a bomb if you're okay with the Legion" vs "go on a rampage if they're hostile to you") -Creating activators that give messages with buttons to choose from, like "plant bomb" vs "leave it alone" -Adding items to the player inventory like a detonator that causes a scripted explosion -Moving NPCs to new areas, having them only appear when the player is on a certain quest objective, having them walk to a marker, and disable permanently on arrival -Removing a companion temporarily from the party to only appear at a specific location after the player has completed an objective -Scripting dialogue between NPCs Those are just examples of the specific things I personally am looking into dealing with in the future, I don't know if that's enough to warrant any videos -- I can always come to the forums and ask for help for more my-quest-specific stuff that I'm trying to work out if none of that strikes you as something you'd like to make a video about. But anything that makes setting up a quest less opaque would be helpful, especially scripting for quest objectives to pop up or complete, setting optional objectives, accounting for player choice, etc. Edited January 8, 2021 by McFearo Link to comment Share on other sites More sharing options...
Radioactivelad Posted January 8, 2021 Share Posted January 8, 2021 I've been wanting to make random encounter mod, like what FO3 had, for awhile. If you know anything about how to set something like that up, I'd love to see it. Link to comment Share on other sites More sharing options...
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