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Custom weapon/armor invisible in Creation Kit and game


Invctus

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I had a look at it and noticed it didn't have a BSINVMarker, although I'm not 100% sure this is the cause of the invisible model. I usually use the base nif file of a existing weapon and replace the model/textures/collisions so I don't have to set up everything. You could also copy the BSINVMarker into your own nif and see if it works.

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I added in a BSINVMarker from the Daedric greatsword, but still no results. Also, the weapon is completely visible when sheathed (oddly, it sheathes on the side instead of on the back, like a greatsword should) but invisible when wielded....

 

As for the armor, I scrapped the idea of using 3ds to put it together and instead used trusty NifSkope. I got it to appear in the Creation Kit (yay!) but, for some reason, it looks like this, with the arms detached from the body and hanging in space above it (see attached photo). I know why this happened: I applied a transformation to the arms because of some noticible clipping with the rest of the armor, and got the warning message: "On animated or skinned nodes Apply Transformation most likely won't work the way you expected it." I applied the transformation anyway and this is what happened. Thoughts on how to fix this?

 

And thank you for all of the replies!

Edited by Invctus
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  • 9 months later...
  • 9 years later...

i had the same problem too when i added new armor to the creation kit. what i did was added partitions to my armor and that fixed my issue. for example boots need feet and calves partitions depending on the height. partitions are added in outfit studio or that is where i added mine.. hope this helps

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