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Weird totally random CTD/freeze


Derok

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Sometimes, totally random, game crashes and sometimes totally freezes when I save the game.
I enabled papyrus debug. I found something scary:

 

stack:
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.FightLoop() - "DLC1VQ03MothpriestFightScript.psc" Line 85
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.StartMothPriestFight() - "DLC1VQ03MothpriestFightScript.psc" Line 44
[DLC1VQ03Hunter (020098CB)].DLC1_QF_DLC1VQ03Hunter_010098CB.Fragment_28() - "DLC1_QF_DLC1VQ03Hunter_010098CB.psc" Line 282
[03/24/2013 - 12:03:35AM] VM is freezing...
[03/24/2013 - 12:03:35AM] VM is frozen
[03/24/2013 - 12:03:37AM] Saving game...
[03/24/2013 - 12:03:37AM] VM is thawing...


looks like I have these scripts from Dawnguard repeated in a loop, though I finished the main quest. A theory is that the game crashes only if I save in the exact time when the script loads.
That DLC is a bug fest.
I think I could fix this starting the DLC from scratch. But I don't want to! Another solution?

Edited by Derok
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I installed the Unofficial Dawnguard patch but now I have this error:

 

stack:
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.FightLoop() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.StartMothPriestFight() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1_QF_DLC1VQ03Hunter_010098CB.Fragment_28() - "<savegame>" Line ?
[03/24/2013 - 09:50:13AM] error: Cannot call IsDead() on a None object, aborting function call

 

Not sure if it still causes CTD.

Edited by Derok
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stack:
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.FightLoop() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.StartMothPriestFight() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1_QF_DLC1VQ03Hunter_010098CB.Fragment_28() - "<savegame>" Line ?
[03/24/2013 - 08:23:46PM] error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.FightLoop() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.StartMothPriestFight() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1_QF_DLC1VQ03Hunter_010098CB.Fragment_28() - "<savegame>" Line ?
[03/24/2013 - 08:23:49PM] VM is freezing...
[03/24/2013 - 08:23:49PM] VM is frozen
[03/24/2013 - 08:23:50PM] Saving game...
[03/24/2013 - 08:23:51PM] VM is thawing...

 

It still crashes. I always CTD when I save after these scripts. It saves fine but I continue to CTD.

Edited by Derok
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Sounds like something has gone very wrong there. It looks like there is an unfinished script running. You could try killing the mothpriest, I would say try recycling him, but that probably won't work. It basically looks like it's stuck in a fight loop and can't resolve it and the game doesn't normally allow saves during combat.

 

Edited out the nonsense

Edited by NemesisTheWarlock
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Ok, so disabling the mothpriest hasn't fixed it. Ending the quest hasn't fixed it. To be honest, it looks an awful lot like the best thing to do is go back to a save before you got to the location of the priest. You could try going back to that location with him, but I wouldn't hold out much hope of it working, it's worth a shot though if you want to avoid going back and doing it again. Just going back there may not do it, so I'd try disabling and enabling him there. My last resort I think would be going back there, resetting the quest and going through each stage manually via the console. Unfortunately, I really do think that you're stuck with it though, sorry. No-one else chiming in suggests it too.

Edited by NemesisTheWarlock
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