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Weird totally random CTD/freeze


Derok

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I will post the script source here that I managed to decode:

Please help me figure how to stop this nightmare:

 

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Also, I found the script in my savefile.

I can remove that line, but the only thing I get is a corrupted ureadable save :(

Edited by Derok
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  • 2 months later...

I'm having the exact same issue. Log displays below message each time before CTD. How did you manage to solve this?

 

[DLC1VQ03Hunter (020098CB)].DLC1_QF_DLC1VQ03Hunter_010098CB.Fragment_28() - "<savegame>" Line ?
[06/08/2013 - 05:41:53AM] Error: Object reference has no 3D
stack:
[ (0001E68C)].Sound.Play() - "<native>" Line ?
[ (00076126)].fxDustDropRandomSCRIPT.OnLoad() - "<savegame>" Line ?
[06/08/2013 - 05:41:55AM] Error: Cannot call EvaluatePackage() on a None object, aborting function call
stack:
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.FightLoop() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1VQ03MothpriestFightScript.StartMothPriestFight() - "<savegame>" Line ?
[DLC1VQ03Hunter (020098CB)].DLC1_QF_DLC1VQ03Hunter_010098CB.Fragment_28() - "<savegame>" Line ?

 

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  • 3 weeks later...
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