Osuirof Posted January 9, 2021 Share Posted January 9, 2021 So Witcher Gear , is supposed to be the best, crème de la crème\whatever, but beside the prologue, I got better items from loot (?!), not to mention crafting. And after installing this mod:https://www.nexusmods.com/witcher3/mods/5104it got even worse in the weapon department. https://www.nexusmods.com/witcher3/mods/2356and in the armor department. How worse ? Even superior WG are so weak in comparison to non-witcher ones, that I never used them. So I want to mod the Witcher's Gear armors and weapons. I've looked into some files, and beside a college programming language classes flashback, I got nothing eligible...Tried again with simpler approach - mod a mod (upgreadable versions of Kaer Morhen armors) - got "traumatized" again, didn't find nothing eligible again... So my questions:-what tool use to create a mod from scratch, and what just to simply tweak one already existing (got the official ModKit+kitchen bit, W3Edit\WolvenKit, xTcModkit)?is there an up to date, step-by-step, modding guide, mainly for weapons and armor editing?what files are responsible for Witcher Gear armor and weapons?where are they?what the parameters like armor, resistances, "look like", and where are they defined?where are Witcher Gear bonuses defined, how they "look"? Link to comment Share on other sites More sharing options...
nnikkellsen Posted January 17, 2021 Share Posted January 17, 2021 (edited) You could try comparing each file in an existing sword or armor mod to the unmodded game's version of that file using something like kdiff. This makes it alot easier to see how to mod the sword and armor xml files. Edited January 17, 2021 by nnikkellsen Link to comment Share on other sites More sharing options...
Osuirof Posted January 31, 2021 Author Share Posted January 31, 2021 For now, I don't know what "string" I'm looking for, or where in the file.Hell, I don't know what file, and where it could be, and I don't have the time to look "everywhere", and at "every" file. Also, I prefer WinMerge - worked wonders for Stellaris, and other games. Link to comment Share on other sites More sharing options...
Osuirof Posted February 13, 2021 Author Share Posted February 13, 2021 So trying to learn modding, by "script kiddie-ing" existing mod, was a mistake. But finally, I got things going. Even managed to find where the bits responsible for school gear bonuses are located. Though, didn't find the bit for number of pieces of gear required (3/6).Yet :]I wonder what will happen if I put all: setBonusAbility(insertschoolbonus) into Teigr... As for tools:ModKit + kitchen - did uncook files, but trying to make mod with doesn't work,W3Edit - works like a charm,WolvenKit - "Pack and install" option is wonky, and it produces many more files than "W3Edit",xTcModkit - is supposed to "unblob" mods, returns only errors. P.S.CDPR did an awful job, on their, so called, modding manuals, those "bundled" to ModKit. Link to comment Share on other sites More sharing options...
Osuirof Posted March 5, 2021 Author Share Posted March 5, 2021 I finally uploaded it:https://www.nexusmods.com/witcher3/mods/5559/ Link to comment Share on other sites More sharing options...
Recommended Posts