Kellao Posted January 10, 2009 Share Posted January 10, 2009 Im looking for a bunch of people who want to work with together with me on a big project involving the ghoul race. Ive noticed on the nexus there has been more than a couple of mods which feature "Ghoul" as a race. I downloaded one and begun to play. now. I hate it. I keep getting reffered to as a smoothskin, the feral ghouls and supermutants still attack me, im easily let into tenpenny tower. a place that HATES ghouls, Nova says she wouldnt mind spending sweet time with me even though she also mentions her standards against having sex with ghouls, and of course the vault dwellers act like your no different from them (seriously a ghoul child would be made fun of so much in school its not even funny), people still think im not a ghoul, im not immune to radiation and I should also heal from it. It's a disater. I need to do something for people who do want to play as ghouls. so im looking for a bunch of people who want to get together and help make this thing work. right now our main needs are: 3d Moddler (in paticular someone who can make some sort of hair for ghouls to give them more variation) Texture Maker (I suppose I could make textures of course its better to have more) Scripter (VERY IMPORTANT someone who can help write some scripts in for ghouls to give them their special capabilites as well as maybe even add new perks to the game for ghoul characters or for people who hunt ghouls etc) and anyother kind of help would be much obliged espescially someone who is good with Fallout 3 Lore. I unfortantley dont have much skills. I do have rather good photoshop skills however and could most likely make textures not to mention being a good director I also have a TON of time on my hands. so whose willing to join in Project: Ghoul? if your interested post here and send me a Private Message l'll let this run for about a week or two or if I get a good amount of people in a short amount of time. and hell maybe if this goes well we can maybe start a project: Super Mutant (or Meta Human whichever you perfer. I perfer Meta Human makes them sound less corny) and hey maybe if this goes w Link to comment Share on other sites More sharing options...
Irontaxi Posted January 10, 2009 Share Posted January 10, 2009 im working on a prologue to what you are describing...if you are keen to collaborate I may be interested.. Link to comment Share on other sites More sharing options...
Kellao Posted January 10, 2009 Author Share Posted January 10, 2009 im working on a prologue to what you are describing...if you are keen to collaborate I may be interested.. COllaborate? you mean work together? sure I wouldnt mind I cant script though. best thing I could probably do is advisory for RPG's since I do have an advanced Knowledge of Dungeons and Dragons which is basiclly as realistic as it gets. so I would pick up mistakes like on the robots in FO3 really shouldnt take critical hits since they are conisdered constructs. and I have a very good skill with Photoshop so I could help design textures but I have never made a texture before. Link to comment Share on other sites More sharing options...
FussyGit Posted January 10, 2009 Share Posted January 10, 2009 so I would pick up mistakes like on the robots in FO3 really shouldnt take critical hits since they are conisdered constructs. *buffs his glasses, and doffs his tatty DM'ing hat* :geek: I feel that robots should recieve critical hits, becuase like living creatures, they have critical components. no crits on a d&d golem is fine since there generally a solid mass of material that is animated by magic and dont have critical components. :mage: Link to comment Share on other sites More sharing options...
DigitalEternal Posted January 10, 2009 Share Posted January 10, 2009 so I would pick up mistakes like on the robots in FO3 really shouldnt take critical hits since they are conisdered constructs. *buffs his glasses, and doffs his tatty DM'ing hat* :geek: I feel that robots should recieve critical hits, becuase like living creatures, they have critical components. no crits on a d&d golem is fine since there generally a solid mass of material that is animated by magic and dont have critical components. :mage: Agreed. Robots should have criticals just like people, theres no difference in blowing someones brains out and taking out the memory storage device or cpu of a robot. Golems are a totaly different storry as they are typically elemental, there are mechanical constructs in d&d which do take criticals, depending on how your playing, as even though their powered by magic the mechanisim still has critical points. Link to comment Share on other sites More sharing options...
PsyckoSama Posted January 10, 2009 Share Posted January 10, 2009 COllaborate? you mean work together? sure I wouldnt mind I cant script though. best thing I could probably do is advisory for RPG's since I do have an advanced Knowledge of Dungeons and Dragons which is basiclly as realistic as it gets. so I would pick up mistakes like on the robots in FO3 really shouldnt take critical hits since they are conisdered constructs. D&D and realism don't belong in the same sentence. SPECIAL was based on GURPS which is the most complicated and anally realistic RPG on the market to the point where the requite algebra to use the vehicle design rules. Link to comment Share on other sites More sharing options...
deliverance6 Posted January 10, 2009 Share Posted January 10, 2009 all you basically need to do this to a workable degree is an EXTERMELY simple script and then changing a hell of a lot of dialogue. basically, create 2 new spells/effects. one that adds Radiation resistance +100. the other that adds healing from radiation +10. make a new activator (just a box, any box.) and place it infront of the player start location when you first become an adult and try to escape the vault. now you're script should look like this SCN a6AddSpellsForGoulScriptNameHerelol Begin OnActivate player.addspell a6myspellname1 player.addspell a6myspellname2 endif end and then assign this script to you're activator box. so that when the player first spawns and walks thru this activator those 2 spells are added and are there... well, forever. the dialogue changes can be made via the convosation topics/dialogue options in the actor values tab. the latter is ALOT of work but more than do-able. you'd have to do this with you're new race (player is a goul mod) already loaded and then tweak everything from there, using GetIsPlayerGoul==1) referance or w/e he new race is called for being a goul. Link to comment Share on other sites More sharing options...
Kellao Posted January 10, 2009 Author Share Posted January 10, 2009 @Digital hmmm that is a very good point actually nice catch there. @Deliverenceand its not just dialouge I would like to change. I would a certain system for ghouls. like Radiation. according to what I have read they are immune and as a matter of fact heal from radiation as well. I dont want to take out the fact they can recieve radiation however I do not want them to get radiation sickness but to gain regeneration depending on their radiation level and in addition to that. They dont "Die" at 1000 Radiation level but the game ends because you become a feral ghoul. -5 to speech skills along with it. and you know just more options to pick from. the ghoul mod I downloaded only had 2 hair styles. 2 HAIR STYLES!? thats it!? I mena sure they're ghouls but they cant ALL LOOK THE SAME. not to mention maybe some have more hair than others. more eye choices even some perks for ghouls I would also need someone to help with the quests. we would have to redo quests severely. Espescially TEN PENNY TOWER and POWER OF THE ATOM. since both quests would cause problems for ghoul characters. (if you dont know what the problem is ill just live it as simple as "TENPENNY WONT ALLOW ZOMBIES TO LIVE IN TENPENNY TOWER") also I said I dont know a damn thing about scripting. hell im not sure how to do any of this stuff I could probably make textures and would be good for directing and help makeing specific ruleings that are fair for the race but thats about it. I would like to know more but I really would like a whole team backing me up with this. Link to comment Share on other sites More sharing options...
Jitansgate Posted August 1, 2013 Share Posted August 1, 2013 Sorry to bring this old Topic back but did you ever get it finished? Link to comment Share on other sites More sharing options...
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