weltall Posted March 24, 2013 Share Posted March 24, 2013 (edited) Yes I know, I got another floating doors topic, which I would assume it was my fault again, but the other one I posted here was OMG conflicting with BC. A problem I always had too were extra floating doors in Bruma. This time though the doors are not ones that have been added by another mod, randomly placed in the air. If you take a look at the pictures bellow you will see that its actually two instances of the same door, one from the BC and one from Oblivion itself (Thank you once more Nephenee, for pointing out this helpful mod. Hope I got your name right). http://i.imgur.com/di81CFv.jpg This is what I get when I check a set of doors with Refscope: http://i.imgur.com/zI5ll1C.jpg http://i.imgur.com/EZkE33O.jpg These are some more doors: http://i.imgur.com/CT23Ybs.jpg http://i.imgur.com/7YDT64A.jpg http://i.imgur.com/F8IidtU.jpg http://i.imgur.com/HfQHSFe.jpg Now I am not sure what I am doing wrong, but I know I have not installed another Bruma overhaul mod that could conflict with BC, except if CUO can count. Even if I did though, it just seems like BC does not remove the doors added by Oblivion. I had these doors floating there without CUO and a lot of the mods I have added nowadays too, with just BC and a handful of other mods, back a year ago. I never really bothered to fix it, because thankfully Bruma is not one of the Cities I pass my time in a lot. But still if it would be possible, I would like to fix this. Anyone know what I am doing wrong? I will provide more info if needed. P.S.: Even if this will sound crazy, they are not always there. I have never though tried to see what triggers their appearance. Edited March 24, 2013 by weltall Link to comment Share on other sites More sharing options...
Nephenee13 Posted March 24, 2013 Share Posted March 24, 2013 You need to bring this up in the Better Cities thread. Link to comment Share on other sites More sharing options...
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