FillipeMattos Posted March 24, 2013 Share Posted March 24, 2013 (edited) Hello Guys, I tried exporting the "face gen" (CTRL+ F4) by Skyrim creation kit, but to no avail. I had downloaded a mod called "Serana Revised", changed his appearance by creating kit and exported the "face gen" as usual, but whenever I go to the game her face is still gray. There is another method to remove the brown color of the faces of the NPC? I have to save each "face gen" in a different folder with the name of the character? Edited March 24, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
Sirropoo Posted March 24, 2013 Share Posted March 24, 2013 I have to save each "face gen" in a different folder with the name of the character? The CK will handle where it saves without your intervention ...if you are moving things about, then the game isnt findingthe texture files you moved ...Data/Textures/Actors/FaceGenData/FaceTint/*.esm Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 24, 2013 Author Share Posted March 24, 2013 (edited) When I enter with Serana in the creation kit, also is saying that some scripts are missing. As is the case with: How do I solve it? dlc1_npcmentalmodelscript DLC1_QF_DLC1_NPCMentalModel_01002B6EDLC01\Furniture\LeverAnimating\DLC01LeverAnimating.nif"DLC01\Furniture\WayShrineWaterScoopMarker\WayShrineScoopMarker.nifDLC01\Furniture\SnowElf\SEBench01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Furniture\Invisible\GargoyleAmbushMarker01.nifDLC01\Furniture\MarkerFeastEat01.nifDLC01\Furniture\Invisible\VampireFeastMarker01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Dungeons\Castle\Animated\SCPortalBowl\CasSCPortalBowl01.nifDLC01\Furniture\BloodPortalBowl.nifDLC01\Furniture\Invisible\InvisibleFurnitureNode01.nif.nifDLC01\Clutter\VampireCoffin\VampireCoffin02.nifDLC01\Clutter\VampireCoffin\VampireCoffin01.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz02.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz01.nifDLC01\Furniture\BarkScrapeTreeTrunkMarker.nif"DLC01\Furniture\WayShrineWaterPourMaker\WayShrinePourMarker.nifDLC01\Furniture\CoffinPuzzle\DLC01CoffinPuzzleMarker01.nifDLC01\Furniture\CreatureExit\DraugrGroundAmbush01.nifScript cannot open store for class “FerrySystemScript” missing fileScript cannot open store for class “DLC1VQ08QuestScript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ08_01007C25” missing file Script cannot open store for class “DLC1VQ01RNPCQuestScript” missing fileScript cannot open store for class “dlc1vq03rnpcquestscript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ03RNPC_0100F363” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ04RNPC_01016673 missing fileScript cannot open store for class “DLC1VQ04RNPCQuestScript missing fileScript cannot open store for class “DLC1_QF_DLC1HunterBaseIntro_01004E24 missing fileScript cannot open store for class “DLC1HunterBaseIntroQuestScript missing file?Script cannot open store for class “DLC1_QF_DLC1VQ05RNPC_010176C2 missing fileDLC1VQ05RNPCQuestScript missing file? Edited March 24, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
Jason2112 Posted March 24, 2013 Share Posted March 24, 2013 CK always comes up with load errors select, Yes to All ...if the mod really has errors the only way is to remove it or fix it manually.(it shouldn't load with errors in a perfect world) In game from the console use the commands to remove and reset the NPC this will force a fresh texture loadas your save still carries data that may be stopping this it from updating. I've found this to work in some cases.I totally forget the two commands ATM, I know you click on the NPC [disable] then without clicking on anything elseso as not to lose the NPC ID number. Then [enable] ... disable, enable or remove, reset ... I forget the commands. Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 24, 2013 Author Share Posted March 24, 2013 When I enter with Serana in the creation kit, also is saying that some scripts are missing. As is the case with: How do I solve it? dlc1_npcmentalmodelscript DLC1_QF_DLC1_NPCMentalModel_01002B6EDLC01\Furniture\LeverAnimating\DLC01LeverAnimating.nif"DLC01\Furniture\WayShrineWaterScoopMarker\WayShrineScoopMarker.nifDLC01\Furniture\SnowElf\SEBench01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Furniture\Invisible\GargoyleAmbushMarker01.nifDLC01\Furniture\MarkerFeastEat01.nifDLC01\Furniture\Invisible\VampireFeastMarker01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Dungeons\Castle\Animated\SCPortalBowl\CasSCPortalBowl01.nifDLC01\Furniture\BloodPortalBowl.nifDLC01\Furniture\Invisible\InvisibleFurnitureNode01.nif.nifDLC01\Clutter\VampireCoffin\VampireCoffin02.nifDLC01\Clutter\VampireCoffin\VampireCoffin01.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz02.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz01.nifDLC01\Furniture\BarkScrapeTreeTrunkMarker.nif"DLC01\Furniture\WayShrineWaterPourMaker\WayShrinePourMarker.nifDLC01\Furniture\CoffinPuzzle\DLC01CoffinPuzzleMarker01.nifDLC01\Furniture\CreatureExit\DraugrGroundAmbush01.nifScript cannot open store for class “FerrySystemScript” missing fileScript cannot open store for class “DLC1VQ08QuestScript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ08_01007C25” missing file Script cannot open store for class “DLC1VQ01RNPCQuestScript” missing fileScript cannot open store for class “dlc1vq03rnpcquestscript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ03RNPC_0100F363” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ04RNPC_01016673 missing fileScript cannot open store for class “DLC1VQ04RNPCQuestScript missing fileScript cannot open store for class “DLC1_QF_DLC1HunterBaseIntro_01004E24 missing fileScript cannot open store for class “DLC1HunterBaseIntroQuestScript missing file?Script cannot open store for class “DLC1_QF_DLC1VQ05RNPC_010176C2 missing fileDLC1VQ05RNPCQuestScript missing file? I have modified many characters in the Skyrim creation kit, and created several eps, I would like to know how do I merge all these ESPs to save space? Teach me step by step please Link to comment Share on other sites More sharing options...
jet4571 Posted March 25, 2013 Share Posted March 25, 2013 (edited) To get rid of the missing scripts and mesh errors you need to add the Dawnguard.bsa to the archive list in the SkyrimEditor.ini file found in the Skyrim directory. [Archive]SArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsaSResourceArchiveList=Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Dawnguard.bsaSResourceArchiveList2=Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa Edited March 25, 2013 by jet4571 Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 25, 2013 Author Share Posted March 25, 2013 When I enter with Serana in the creation kit, also is saying that some scripts are missing. As is the case with: How do I solve it? dlc1_npcmentalmodelscript DLC1_QF_DLC1_NPCMentalModel_01002B6EDLC01\Furniture\LeverAnimating\DLC01LeverAnimating.nif"DLC01\Furniture\WayShrineWaterScoopMarker\WayShrineScoopMarker.nifDLC01\Furniture\SnowElf\SEBench01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Furniture\Invisible\GargoyleAmbushMarker01.nifDLC01\Furniture\MarkerFeastEat01.nifDLC01\Furniture\Invisible\VampireFeastMarker01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Dungeons\Castle\Animated\SCPortalBowl\CasSCPortalBowl01.nifDLC01\Furniture\BloodPortalBowl.nifDLC01\Furniture\Invisible\InvisibleFurnitureNode01.nif.nifDLC01\Clutter\VampireCoffin\VampireCoffin02.nifDLC01\Clutter\VampireCoffin\VampireCoffin01.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz02.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz01.nifDLC01\Furniture\BarkScrapeTreeTrunkMarker.nif"DLC01\Furniture\WayShrineWaterPourMaker\WayShrinePourMarker.nifDLC01\Furniture\CoffinPuzzle\DLC01CoffinPuzzleMarker01.nifDLC01\Furniture\CreatureExit\DraugrGroundAmbush01.nifScript cannot open store for class “FerrySystemScript” missing fileScript cannot open store for class “DLC1VQ08QuestScript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ08_01007C25” missing file Script cannot open store for class “DLC1VQ01RNPCQuestScript” missing fileScript cannot open store for class “dlc1vq03rnpcquestscript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ03RNPC_0100F363” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ04RNPC_01016673 missing fileScript cannot open store for class “DLC1VQ04RNPCQuestScript missing fileScript cannot open store for class “DLC1_QF_DLC1HunterBaseIntro_01004E24 missing fileScript cannot open store for class “DLC1HunterBaseIntroQuestScript missing file?Script cannot open store for class “DLC1_QF_DLC1VQ05RNPC_010176C2 missing fileDLC1VQ05RNPCQuestScript missing file? I have modified many characters in the Skyrim creation kit, and created several eps, I would like to know how do I merge all these ESPs to save space? Teach me step by step please Questions about textures of animals I downloaded a mod that contains four different textures of dogs (only textures, no meshes). If I rename them that way here, I'll have the same animal with several different textures as the game progresses? dogdog_ndogblackdogreddogwhitedoggreen Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 25, 2013 Author Share Posted March 25, 2013 (edited) When I enter with Serana in the creation kit, also is saying that some scripts are missing. As is the case with: How do I solve it? dlc1_npcmentalmodelscript DLC1_QF_DLC1_NPCMentalModel_01002B6EDLC01\Furniture\LeverAnimating\DLC01LeverAnimating.nif"DLC01\Furniture\WayShrineWaterScoopMarker\WayShrineScoopMarker.nifDLC01\Furniture\SnowElf\SEBench01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Furniture\Invisible\GargoyleAmbushMarker01.nifDLC01\Furniture\MarkerFeastEat01.nifDLC01\Furniture\Invisible\VampireFeastMarker01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Dungeons\Castle\Animated\SCPortalBowl\CasSCPortalBowl01.nifDLC01\Furniture\BloodPortalBowl.nifDLC01\Furniture\Invisible\InvisibleFurnitureNode01.nif.nifDLC01\Clutter\VampireCoffin\VampireCoffin02.nifDLC01\Clutter\VampireCoffin\VampireCoffin01.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz02.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz01.nifDLC01\Furniture\BarkScrapeTreeTrunkMarker.nif"DLC01\Furniture\WayShrineWaterPourMaker\WayShrinePourMarker.nifDLC01\Furniture\CoffinPuzzle\DLC01CoffinPuzzleMarker01.nifDLC01\Furniture\CreatureExit\DraugrGroundAmbush01.nifScript cannot open store for class “FerrySystemScript” missing fileScript cannot open store for class “DLC1VQ08QuestScript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ08_01007C25” missing file Script cannot open store for class “DLC1VQ01RNPCQuestScript” missing fileScript cannot open store for class “dlc1vq03rnpcquestscript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ03RNPC_0100F363” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ04RNPC_01016673 missing fileScript cannot open store for class “DLC1VQ04RNPCQuestScript missing fileScript cannot open store for class “DLC1_QF_DLC1HunterBaseIntro_01004E24 missing fileScript cannot open store for class “DLC1HunterBaseIntroQuestScript missing file?Script cannot open store for class “DLC1_QF_DLC1VQ05RNPC_010176C2 missing fileDLC1VQ05RNPCQuestScript missing file? I have modified many characters in the Skyrim creation kit, and created several eps, I would like to know how do I merge all these ESPs to save space? Teach me step by step please Besides the Dawnguard, I have Dragonborn and Hearthfire. I left the file list SkyrimEditor.ini that way. Is that right? Please let me know if something is missing. Sometimes I may have accidentally deleted. ------------------- [Archive]bInvalidateOlderFiles = 1 SArchiveList = Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsaSResourceArchiveList = Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Dawnguard.bsaSResourceArchiveList2 = Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa SInvalidationFile = ArchiveInvalidation.txtiRetainFilenameOffsetTable = 1iRetainFilenameStringTable = 1iRetainDirectoryStringTable = 1bCheckRuntimeCollisions = 0bUseArchives = 1 Edited March 25, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
jet4571 Posted March 25, 2013 Share Posted March 25, 2013 Looks good to me and Yeah you could add the dragonborn and hearthfires .bsa files to the list as well. Just use , and space then the bsa name just like the Dawnguard is done. You will need to redo it everytime the CK updates or you check the cache for the CK but thats no big deal. This is basicly just a bad bit of programing on Bethesdas part by allowing mod makers to create a .bsa and mod the dlc's but not setting the CK up to auto check for a .bsa if a loose file is not found like the game does. Link to comment Share on other sites More sharing options...
FillipeMattos Posted March 25, 2013 Author Share Posted March 25, 2013 (edited) FillipeMattos, on 25 Mar 2013 - 02:25, said: FillipeMattos, on 24 Mar 2013 - 20:40, said: FillipeMattos, on 24 Mar 2013 - 16:49, said:When I enter with Serana in the creation kit, also is saying that some scripts are missing. As is the case with: How do I solve it? dlc1_npcmentalmodelscriptDLC1_QF_DLC1_NPCMentalModel_01002B6EDLC01\Furniture\LeverAnimating\DLC01LeverAnimating.nif"DLC01\Furniture\WayShrineWaterScoopMarker\WayShrineScoopMarker.nifDLC01\Furniture\SnowElf\SEBench01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Furniture\Invisible\GargoyleAmbushMarker01.nifDLC01\Furniture\MarkerFeastEat01.nifDLC01\Furniture\Invisible\VampireFeastMarker01.nifDLC01\Dungeons\Castle\Animated\CasCoffinPuzzleSpike\CasCoffinPuzzleSpike01.nifDLC01\Dungeons\Castle\Animated\SCPortalBowl\CasSCPortalBowl01.nifDLC01\Furniture\BloodPortalBowl.nifDLC01\Furniture\Invisible\InvisibleFurnitureNode01.nif.nifDLC01\Clutter\VampireCoffin\VampireCoffin02.nifDLC01\Clutter\VampireCoffin\VampireCoffin01.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz02.nifDLC01\Clutter\VampireCoffinHoriz\VampireCoffinHoriz01.nifDLC01\Furniture\BarkScrapeTreeTrunkMarker.nif"DLC01\Furniture\WayShrineWaterPourMaker\WayShrinePourMarker.nifDLC01\Furniture\CoffinPuzzle\DLC01CoffinPuzzleMarker01.nifDLC01\Furniture\CreatureExit\DraugrGroundAmbush01.nifScript cannot open store for class “FerrySystemScript” missing fileScript cannot open store for class “DLC1VQ08QuestScript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ08_01007C25” missing file Script cannot open store for class “DLC1VQ01RNPCQuestScript” missing fileScript cannot open store for class “dlc1vq03rnpcquestscript” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ03RNPC_0100F363” missing fileScript cannot open store for class “DLC1_QF_DLC1VQ04RNPC_01016673 missing fileScript cannot open store for class “DLC1VQ04RNPCQuestScript missing fileScript cannot open store for class “DLC1_QF_DLC1HunterBaseIntro_01004E24 missing fileScript cannot open store for class “DLC1HunterBaseIntroQuestScript missing file?Script cannot open store for class “DLC1_QF_DLC1VQ05RNPC_010176C2 missing fileDLC1VQ05RNPCQuestScript missing file?I have modified many characters in the Skyrim creation kit, and created several eps, I would like to know how do I merge all these ESPs to save space? Teach me step by step please Besides the Dawnguard, I have Dragonborn and Hearthfire. I left the file list SkyrimEditor.ini that way. Is that right? Please let me know if something is missing. Sometimes I may have accidentally deleted. ------------------- [Archive]bInvalidateOlderFiles = 1 SArchiveList = Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsaSResourceArchiveList = Skyrim - Textures.bsa, Skyrim - Meshes.bsa, Skyrim - Animations.bsa, Skyrim - Voices.bsa, Skyrim - Interface.bsa, Skyrim - Misc.bsa, Skyrim - Sounds.bsa, Skyrim - VoicesExtra.bsa, Dawnguard.bsaSResourceArchiveList2 = Skyrim - Shaders.bsa, Update.bsa, Dawnguard.bsa SInvalidationFile = ArchiveInvalidation.txtiRetainFilenameOffsetTable = 1iRetainFilenameStringTable = 1iRetainDirectoryStringTable = 1bCheckRuntimeCollisions = 0bUseArchives = 1 I would like you to answer these three questions, separately: 1- Where do I fit Dragonborn and Hearthfires in this list? Could you redo this again relationship with Dragonborn and Hearthfires included? I do not know exactly how to organize this sequence without giving conflict. 2- I intend to modify various NPCs by kit creation, but every character I'll changing, the program will generate esps, and how the game has a limit of mods you should add, so I wonder how do I put all ESPs that I created within a single esp. My esps no contains meshes then this process becomes easier. At first I was thinking to create a folder within the program and played there all the changes that I make and then save as a single esp, the problem is that I do not know how to do this sort of thing and so I need your help. 3- How do I change the attributes of health, magic, speed of an NPC by the creation kit? An example, I want to increase the health, strength, and damage caused by the NPC Ancano using the tool, but not exactly sure how to start. Could you teach me how to do it step by step? Edited March 25, 2013 by FillipeMattos Link to comment Share on other sites More sharing options...
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