TLC77 Posted January 10, 2021 Share Posted January 10, 2021 (edited) If I were to make all of my weapon mods compatible with Asurah's reanimation pack (as detailed in this video: (https://www.youtube.com/watch?v=bI91VM5jOiQ) should I edit the meshes of all weapons, or just the ranged ones? Will my weapon meshes be messed up if I decide I no longer want Asurah's reanimation pack or if I choose to stick with vanilla? Do I have to have the mod installed beforehand if I want to do these manipulations? Edited January 10, 2021 by TLC77 Link to comment Share on other sites More sharing options...
Draghy Posted January 12, 2021 Share Posted January 12, 2021 hello. the only problem you might have with the missing #SIGHTANIM would be certain animation types (the .357 revolver animations or .44 magnum revolver animations) might jiggle weirdly in Iron Sights mode. I haven't seen a noticeable difference in the other firing animations from a missing ##SIGHTANIM node. for 1. you only need to edit guns, as in ranged weapons 2. only if you're using any of the Asurah animated weapon parts (like the desert eagle variation of the 9mm pistol animation), in that case, it won't animate, no other problems 3. nope, the mod only replaces the animations in the data folder. only when you should test them in game you need to have it enabled otherwise they won't animate or behave strangely Link to comment Share on other sites More sharing options...
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