whataburger Posted March 24, 2013 Share Posted March 24, 2013 Hey guys I need a little help. So some of the weapons I use are zeroed incorrectly. I realize there are mods to fix certain types of weapons, but it is just a few specific modded weapons that have the issue. I was wondering if there was a way to fix this in the GECK or nifskope. If so I could use a little help. Thanks a ton! Link to comment Share on other sites More sharing options...
jazzisparis Posted March 24, 2013 Share Posted March 24, 2013 This can only be corrected using NifSkope.First, load the weapon's model in NifSkope. Now look for ##SightingNode. You'll need to adjust its Y-axis translation. It will probably require no little trial-and-error until it is set right.If the weapon hits lower from where it's supposed to, increase (or decrease, if it hits higher) the value of Y by 0.1-0.2 then test in-game, repeating the process as many times as necessary. Link to comment Share on other sites More sharing options...
whataburger Posted March 24, 2013 Author Share Posted March 24, 2013 Thank you very much!! Link to comment Share on other sites More sharing options...
Madcat221 Posted March 25, 2013 Share Posted March 25, 2013 If it's the straight-grip long guns you refer to, the majority of their aim problems is caused by a bad animation for them. Download this mod to correct the problem. Install this mod to correct the problem. Link to comment Share on other sites More sharing options...
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