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Help with a Special Ability for a Boss Character


Radioactivelad

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For my mod, I'm adding some wandering boss characters the player can run in to, but I don't want it to be easy for NPCs to kill them.

 

So what I want to do is give the bosses an Ability that grants them 85% Damage Resistance and 100% bonus damage against everything that *isn't* the player or a companion. (Don't worry, they're not hostile to Neutrals.)

 

I tried adding a condition that checks if the Boss's Combat Target is not the player/companion, but this only seems to give the boss the combat bonus against whomever they're actively fighting, Ergo, if two deathclaws are attacking the boss, the Boss doesn't gain damage resistance against one of them.

 

Any ideas what an efficient way to implement this mechanic would be?

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DR isn't used in Fallout NV. You'd want to use damage Threshold to keep it balanced with the game. I'm not sure DR even functions in the NV engine, I've never played with it. I would probably just use Begin OnStartCombat Player, then remove the corresponding actor effects. Unless you're trying to have the player and a group of people fight the bosses at once, then what I'd do is attach a scripted effect to the boss' weapon and create a script similar to the Blade of the West Script, which returns whatever the sword has hit.

Edited by ashtonlp101
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