Radioactivelad Posted January 14, 2021 Share Posted January 14, 2021 For my mod, I'm adding some wandering boss characters the player can run in to, but I don't want it to be easy for NPCs to kill them. So what I want to do is give the bosses an Ability that grants them 85% Damage Resistance and 100% bonus damage against everything that *isn't* the player or a companion. (Don't worry, they're not hostile to Neutrals.) I tried adding a condition that checks if the Boss's Combat Target is not the player/companion, but this only seems to give the boss the combat bonus against whomever they're actively fighting, Ergo, if two deathclaws are attacking the boss, the Boss doesn't gain damage resistance against one of them. Any ideas what an efficient way to implement this mechanic would be? Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 14, 2021 Share Posted January 14, 2021 (edited) DR isn't used in Fallout NV. You'd want to use damage Threshold to keep it balanced with the game. I'm not sure DR even functions in the NV engine, I've never played with it. I would probably just use Begin OnStartCombat Player, then remove the corresponding actor effects. Unless you're trying to have the player and a group of people fight the bosses at once, then what I'd do is attach a scripted effect to the boss' weapon and create a script similar to the Blade of the West Script, which returns whatever the sword has hit. Edited January 14, 2021 by ashtonlp101 Link to comment Share on other sites More sharing options...
Radioactivelad Posted January 14, 2021 Author Share Posted January 14, 2021 DR is very much in the game, most notably on Med-X. Link to comment Share on other sites More sharing options...
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