devinpatterson Posted February 2, 2021 Share Posted February 2, 2021 Thinking about it there are already skeletons in the game that are 'movable statics' Im sure they are rigged like what your talking about there are also parts of the skeleton in the movable static list, there is 15 skeleton related statics in vanilla Edit just looked at a nif of a skeleton they are rigged and they are the nifs used in the 'movable static' so theres your answer you can have ragdoll skeletons as statics as there in vanilla already I don't believe they're rigged. They don't have a skeleton, any bones ( in the gamebryo sense, ie bip01 Head etc, despite some niNodes having similar naming scheme to bones) for keyframe etc, nor would there be any need to. I'd be surprised if there were, since they aren't animated. They have collision capsules, but that's typical for movable statics. Not to be overly pedantic, but it's important to distinguish between rigged and non rigged nif's and not just to prevent general confusion for other members, but also in re: to capabilities and a what we can do with the models. They do have hinges if that's what you're referring to in re: to ragdoll physics. I suspect I could import blocks of new meshes (ie deathclaw bones, super mutant bones etc) into those capsules and hinges to make non humanbone" "marionette"s without having to muck around with their actual construction. But see below; in re: to how actual rigged models may be of use So I was extracted meshes to start working on a desiccated deathclaw and noticed deathposes.psa. This is an animation format, although I can't figure out how to play it yet. According to some info I dredged on google it's multiple death poses with one chosen by the game engine at random at the time of death. It may end up being a complete dead end but if they can be accessed it's might be a way to get the same exact pose for different models. Just a thought. Link to comment Share on other sites More sharing options...
darlingg Posted February 2, 2021 Author Share Posted February 2, 2021 Maybe a a few bloatflies, rats or ghouls could generally be spawned to hang around a an intermediate-stage corpse? Link to comment Share on other sites More sharing options...
devinpatterson Posted February 2, 2021 Share Posted February 2, 2021 Maybe a a few bloatflies, rats or ghouls could generally be spawned to hang around a an intermediate-stage corpse? Sure, also there are some "bug clouds" that might be good in the earlier stages as well Link to comment Share on other sites More sharing options...
darlingg Posted February 3, 2021 Author Share Posted February 3, 2021 And earlier than that, maybe human "prospectors" getting a might defensive about their "claims" if you come too close. Link to comment Share on other sites More sharing options...
darlingg Posted April 25, 2021 Author Share Posted April 25, 2021 Is iHoursToClearCorpses a Game Setting in New Vegas like it is in Fallout 4? Link to comment Share on other sites More sharing options...
darlingg Posted July 15, 2021 Author Share Posted July 15, 2021 Something related has just been posted: Skeletonizer. Link to comment Share on other sites More sharing options...
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