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HELP character rigging problem in 3ds max


str8maverick

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I am creating my own custom armour for skyrim using 3dsmax. All my issues so far, I've been able to get past, but this...

 

I have combined several meshes into one and now i'm completely lost. When I check my envelopes my forearm bone seems to be affecting most of the body. So, my real question is how do you custom rig a mesh for a skyrim body? Or, did i need to do something extra when combining meshes? or, is there a tutorial that goes in depth with complex armours?

 

Any help would be appreciated.

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