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CTD on loading from a save


usrnmxz

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Up until about 15-18 hours into the game everything was fairly stable, but afterwards the game started to crash when loading from a save, it wasn't often at first, but as time went on the ctds became more common, now, 25+ hours into the game, it is impossible to play.
It doesn't happen in any other way, only on loading screens, 2-10 seconds into loading.
I've noticed that it wouldn't crash the first time I load the game from a menu, but should I try loading again, just 15 seconds later, the game crashes.
My saves don't exceed the string limit.

Also, it doesn't matter what cell the game was saved in, as it seems to crash just about everywhere, my older saves work fine.

Troubleshooting I've tried so far:
-disabling mods
-cleaning my saves with SaveTool
-launching a game without skse
-removing/tweaking Skyrim, SkyrimPrefs and enb
-allocating more memory
-various "crash-bug-ctd-etc" fixes from nexus

Any help would be much appreciated.

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  On 1/18/2021 at 2:26 PM, Hannibal139 said:

 

  On 1/18/2021 at 2:23 PM, usrnmxz said:

 

  On 1/18/2021 at 2:20 PM, Hannibal139 said:

Did it happen after the installation of new mods or deletion of some

No, I haven't touched anything.

 

You swear

 

Well, I don't remember for sure, maybe I did in fact add or remove a mod or two, but those were tiny little scriptless mods, that couldn't possibly ruin my game, otherwise I wouldn't do it.

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I don't know about vortex or nexus mod manager but if u r using Mod Organiser, you can check in its Mod folder what mods you have installed on specific date by sorting the contents in that folder by Date modified or date created. Perhaps you can do same with former two mod managers as well. You just need to look in the path/folder they drop contents of mods in or similar kind of amenity must be present in their UI if u look carefully. Also, are these saves that CTD made in skyrim's locations or elsewhere? Edited by Hannibal139
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  On 1/19/2021 at 2:42 PM, Hannibal139 said:

I don't know about vortex or nexus mod manager but if u r using Mod Organiser, you can check in its Mod folder what mods you have installed on specific date by sorting the contents in that folder by Date modified or date created. Perhaps you can do same with former two mod managers as well. You just need to look in the path/folder they drop contents of mods in or similar kind of amenity must be present in their UI if u look carefully. Also, are these saves that CTD made in skyrim's locations or elsewhere?

Thank you for your help, but it seems my saves are busted, I'll clean and sort my mods manually, then start anew.

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  On 1/20/2021 at 11:05 AM, usrnmxz said:

 

  On 1/19/2021 at 2:42 PM, Hannibal139 said:

I don't know about vortex or nexus mod manager but if u r using Mod Organiser, you can check in its Mod folder what mods you have installed on specific date by sorting the contents in that folder by Date modified or date created. Perhaps you can do same with former two mod managers as well. You just need to look in the path/folder they drop contents of mods in or similar kind of amenity must be present in their UI if u look carefully. Also, are these saves that CTD made in skyrim's locations or elsewhere?

Thank you for your help, but it seems my saves are busted, I'll clean and sort my mods manually, then start anew.

 

You might want to try this:

https://www.nexusmods.com/skyrim/mods/85443

 

It will work sometimes but I agree that it sounds like you'll probably need to start over. When a save gets corrupt it tends to snowball over time (as you described). The only way to "save" such a game is to go back to an old save from before you started having that problem.

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  On 1/20/2021 at 1:38 PM, MFitz56 said:

 

  On 1/20/2021 at 11:05 AM, usrnmxz said:

 

Thank you for your help, but it seems my saves are busted, I'll clean and sort my mods manually, then start anew.

 

No problem pal. I hope you get it sorted.

 

Â

You might want to try this:

https://www.nexusmods.com/skyrim/mods/85443

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It will work sometimes but I agree that it sounds like you'll probably need to start over. When a save gets corrupt it tends to snowball over time (as you described). The only way to "save" such a game is to go back to an old save from before you started having that problem.

 

Yeah i use it too along with this https://www.nexusmods.com/skyrim/mods/75795/? and many other fixes i can't recall right now. And you are right the very first way to troubleshoot a ctd is to load an old save made prior to it. I know how frustrating it can be because i have been there myself.

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Are you playing SR online at STEAM? Or do you play offline? Are you on PC?

 

 

1). If you play SR online at STEAM, your latest saves may be broken if they won't load and your SR CTD. But don't delete the saves yet. Try this. Load an earlier save that still works. As soon as you're in-game, let all sound EFX fade, then open the save-load menu, and now try to load the most recent game that wouldn't load before. Sometimes it will load, now. Play for 30 seconds, and then save again. Now, in-game, use the console to purge cell buffers (pcb). A very interesting list appears of unnecessary object and quest-references may appear. Now, after pcb-ing, move around for a few seconds and save again. This may preserve your progress.

 

2). Another technique is to remember which interior or exterior location you were in on the save that won't load. Start SR. Load any game in your save list right after you just finished Alduin's first attack at Helgen, if you have one. If you don't, load a game that still loads. Now, open the console, look up the coc codes on the UESP wiki, for the exterior/interior location where your broken save is. Type in coc with the right code and travel to that broken location, and see if the location loads. If it does, the game's cell-references are OK. Now, make a save. Now, while in that save, access the save-menu in-game and try loading the broken save. If that works, pcb, and save the game and your progress. For extra insurance, after this last step, try the player-kill console method. Once you have made a working save after pcb, go in-console, type player.kill + enter. Your character will die, the game will reload with your character alive at that same location. Now save. This save should be "clean" now, and you can progress.

 

3). If you're playing offline, as we do, you may try going online and then revalidating all of your SR files at STEAM, by following online tuts on how to do that. Once you log into STEAM, revalidate your SR files. Now see if you can load the broken save. If it still won't load, try the above steps. If the broken save now does load, play online for a minute or so and then make a save; then take STEAM offline again. This step has stabilized our saves, and we're not having crashes. We have one theory that STEAM's update-timer may corrupt or interfere with SR saves. (I.e., conspiracy-theory: STEAM needs you to revisit STEAM to see what's for sale, so, it has coding that times out your saves.)

 

4). Finally, here is a bit of extra bother that has kept our SR saves stable. We never quick-save. We never overwrite a save. Always make a new hard save every 15-20 minutes or so. When exiting the game, first exit to SR menu, then quit to desktop--not straight exit to desktop. Periodically, after exiting the game, we purge saves (and SKSE metadata) from our save folder that we don't need anymore, every three days or so, and we keep only the saves that are crucial junctions in quests, or that we want to experiment with or to replay dungeons.

 

In our opinions, crashes usually result because Skyrim adds (gathers) more and more object and quest and cell references to each game save, during a prolonged session. There's no real need, though, for each new save to keep earlier cell references from cells (in-game-locations) your characters aren't in anymore.

 

5). We also have a second theory that SKSE, as useful as it is, may corrupt saves. Formerly, we were going into our save folders after each session and deleting the SKSE saves and keeping just the ESS ones. The SKSE saves are metadata and much smaller in size, and we're guessing they were referencing unneeded cell-reference data preserved in save-bloat, linked to their correlated ESS saves. Every time you save, SKSE will write a file with this metadata, and record it with the ESS save it links to, both with the same times and dates. So, after each play-session, you can visit the save folders and see the new SKSE data added.

 

GL

Edited by Gorgopis
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