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MFitz56

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Everything posted by MFitz56

  1. There are a few things that can cause this. Recently, the most common cause has been loading 64 bit (SE/AE) mods while playing the original 32 bit (LE) Skyrim or vice versa. So, check your mods (and other tools like SKSE) to make sure that they are all of one type. If that isn't it more information will be needed, not the least of which is a load order.
  2. I know that much of this has already been mentioned. However, below is a link to a comprehensive guide to Skyrim LE stability. Use it or not but it's attested to by many (including me): https://www.loverslab.com/blogs/entry/7521-conglomerate-01-skyrim-le-essentials-installing-skyrim-stability-fixes-tools/
  3. I am unsure of why you have that issue. Using the guide above I rarely have a problem. When I do it is almost always to something running in the background (typically a Windows update). So, I go hours and days without a freeze or crash. Perhaps the mods you use are inherently unstable?
  4. As always with this sort of problem I suggest looking here: https://www.loverslab.com/blogs/entry/7521-conglomerate-01-skyrim-le-essentials-installing-skyrim-stability-fixes-tools/ While it is not short, it is comprehensive and you will end up with a game that works consistently no matter which mods you choose to add.
  5. I tend to solve these sort of one-off with problems with the console. The correct command there is addperk. Here is a link to a handy overview of console commands: http://en.uesp.net/wiki/Skyrim:Console
  6. Try adding More Nasty Critters. The base function of SexLab does not include the creature function (any more than it provides a "spell" for sex). You need something to give you the sex animations, i.e., More Nasty Critters. Here is the link: https://www.loverslab.com/files/file/4130-more-nasty-critters-slal-edition/ Make sure that you read the directions and get the other mods required to make this work.
  7. Unless you do something to change them ("espify" them) esm files can not be edited. What you did in the CK simply wasn't saved by the game. To achieve what you want you need to make a new esp. Then, in your esp, change the default outfits. Make sure nothing in your load order also changes the outfits after your new esp loads.
  8. There is no pattern? It doesn't happen in specific locations? When certain animals or NPCs are around? If there is no discernible pattern you might want to go to https://www.loverslab.com/blogs/entry/7521-conglomerate-01-skyrim-le-essentials-installing-skyrim-stability-fixes-tools/ and look at what the author says about making your game more stable (and less prone to this type of issue).
  9. So, is what you're looking for something like the "fonts" that you can find throughout Apocrypha?
  10. While I can't tell without the entire text from FNIS it appears that you might be T-posing because you have too many animations.
  11. Consider looking at this: https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/
  12. The Preloader is not a bad idea. I've used it safely and effectively for years. Most CTDs such as you describe come back to memory usage (not individual mods but the cumulative strain that mods place on the Papyrus engine and your machine). As such, I highly recommend that you look at, and follow this guide: https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/
  13. Let me suggest you look at the link below for how to optimize your Skyrim LE game: https://www.loverslab.com/blogs/entry/7521-conglomerate-01-installing-skyrim-stability-fixes-tools/
  14. I suspect that you've already resolved this by now but yes, you should remove one of them or get a compatibility patch.
  15. Too bad about MM. That would have been an easy fix. Okay, you have quite a load order there. Do you know how many mods that is? Does your mod manager (e.g., Vortex) indicate where you might be having a conflict between mods? If your mod manager won't tell you are you familiar with TESEdit? It might show you the issue. Otherwise, given what you've told me I'd start by turning off some (or all) of my mods that affect cities and see if it helps.
  16. Hi! Thanks for the advice, I installed it but it didn't solve it :sad: (i readed carefully all the steps and config) Next step is to give more of a description of when it happens. If you haven't detected a pattern that's okay, I might see one since I look at these things differently (or so I'm told). In the interim try removing Majestic Mountains and see if it helps (others have reported similar issues with it).
  17. Although I recommend reading (or viewing the videos) here is the link to the CK Wiki for making boss encounters: https://www.creationkit.com/index.php?title=Bethesda_Tutorial_Traps_and_Prefabs
  18. Do you have this? https://www.nexusmods.com/skyrimspecialedition/mods/17230 If not, get it. It fixes most of these sorts of problems. CAREFULLY read and follow the directions given on the modpage.
  19. I don't use VR, however, the most common causes in LE are a missing master or an issue with animations.
  20. Did you, by any chance, fail to remove a mod that depends on Death Consumes All. A missing master is a command cause of a failure to start.
  21. Y Thank youuuu, after deleting texture mods, I found the culprit, it is Majestic Mountains (https://www.nexusmods.com/skyrimspecialedition/mods/11052), I deleted the mod, finally entered the area and there was no problem, then save the game, exit, install the mod again and that's it, no more CTD, thank you very, very much o/ You're welcome.
  22. CTD in the same location is usually caused by a mod which has introduced a bad mesh/texture into your game. If this is you cause then: 1) you will need to remove the mod, not just deactivate it 2) to identify the mod you need to ask yourself what mod(s) do I have that change things that occur in the Bruca's Leap area. Forsworn armor? Hagravens? Various types of flora and fauna?
  23. Here is my preferred source for console commands: http://en.uesp.net/wiki/Skyrim:Console Here is part of the text: With a selected NPC, you can typically use equipitem <Item ID> for use (if one is not already in their inventory, it will be added); the player-character equivalent is player.equipitem. An optional extra parameter is 0 or 1: the latter seems to make the item not be unequippable (sometimes – the results are not entirely consistent), e.g. to keep a weapon drawn at all times; the default is 0, and leaves the item contextually unequippable (or resets it to be so, if 1 was used earlier).A second optional parameter is left or right, which puts Item in a specific hand, if applicable; if this parameter is used, then 0 or 1 must precede it (usually 0).It only works on baseIDs. Consequently, it will equip an item of that type already in inventory, or a create a new copy of the item if it is not already in inventory. You cannot use it to transfer a specific item from your inventory (or the ground, or a container) to an NPC.The opposite command is unequipitem, and works with the same basic syntax. See also equipspell and equipshout.
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