KWRMF197 Posted January 19, 2021 Share Posted January 19, 2021 I'd like to create my own esp in ck in which I make small additions and changes to my game over time. Things like adding a spawn/npc here or there, or moving a rock or tree someplace else. Changing stats on npcs or armor/weapons possibly. Nothing planned but more of a "as I go" sort of deal for unscripted, simple additions. I'm also toying with the idea of creating new camps and forts with basic skyrim assets. Obviously I wont use the esp to change anything added by other mods, but I would basically be updating it an unknown amount of times during a single playthrough with more additions. I don't see why non-complex additions would cause any harm so long as there are no conflicts but, are there any limitations or considerations if I were to do something like this? Also, because it's supposed to be simplified assets (nothing scripted), could this be something I could even make into an esl? Thanks for the help Link to comment Share on other sites More sharing options...
dylbill Posted January 19, 2021 Share Posted January 19, 2021 I wouldn't make it an esl because changing multiple times could be difficult if the form ids are compressed. Generally speaking, it's fine to add things to an esp over time, it's when you remove things from an esp that can cause issues. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted January 19, 2021 Share Posted January 19, 2021 Just note that some things might not wish to be adjusted once they are already loaded into your save file(s). Basically, save often so that you can go backwards as many saves as necessary to find a point where the object you are editing finally reflects all changes you wish to make. Link to comment Share on other sites More sharing options...
KWRMF197 Posted January 19, 2021 Author Share Posted January 19, 2021 Noted, thank you both for the info! Link to comment Share on other sites More sharing options...
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