Jump to content

Limitations of updating a single esp


KWRMF197

Recommended Posts

I'd like to create my own esp in ck in which I make small additions and changes to my game over time. Things like adding a spawn/npc here or there, or moving a rock or tree someplace else. Changing stats on npcs or armor/weapons possibly. Nothing planned but more of a "as I go" sort of deal for unscripted, simple additions. I'm also toying with the idea of creating new camps and forts with basic skyrim assets. Obviously I wont use the esp to change anything added by other mods, but I would basically be updating it an unknown amount of times during a single playthrough with more additions. I don't see why non-complex additions would cause any harm so long as there are no conflicts but, are there any limitations or considerations if I were to do something like this?

 

Also, because it's supposed to be simplified assets (nothing scripted), could this be something I could even make into an esl? Thanks for the help

Link to comment
Share on other sites

Just note that some things might not wish to be adjusted once they are already loaded into your save file(s). Basically, save often so that you can go backwards as many saves as necessary to find a point where the object you are editing finally reflects all changes you wish to make.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...