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Trouble loading NIF files into GECK


thekeynesian

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I have recently endeavored to try and create a modification of a sword model I found using blender. However upon exporting the .nif and attempting to load the model into a preexisting weapon in GECK, GECK will crash immediately. If anyone can provide any feedback (or if you are simply willing to try and load the model on your own GECK and provide an ESP with a dummy weapon), it would be greatly appreciated.

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Make sure that you are using Blender 2.49b. There are nif tools for later versions of Blender but they are buggy as all heck and a lot of things don't work.

 

Make sure that you select all when exporting. Blender will only export what is selected.

 

If you are using the correct version of Blender and you are still crashing the GECK, chances are your nif export options in Blender are set wrong. There are different settings that you need to use for different things (in other words, if you are exporting a static item that has different settings than a weapon, and armor/clothing would use different settings from either of those). I'm a little hesitant to say what I think they are off the top of my head since it's been a long time since I've exported a weapon and I don't want to give you wrong information. You can get the correct settings from any Fallout New Vegas or Fallout 3 weapons tutorial that uses Blender.

 

Edited to add:

 

Poking around a bit, I found this, which has all the info you need:

https://wiki.nexusmods.com/index.php/Creating_a_sword_for_Fallout

Edited by madmongo
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Also, make sure you own Nifscope because exporting nifs through blender screws up a bunch of shader flags on the meshes. So compare the shader flags of vanilla nifs to the nif you're exporting through blender and make sure you have the correct shader flags checked or else the GECK will either crash when you load the nif, or the nif will be invisible.

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