thekeynesian Posted January 19, 2021 Share Posted January 19, 2021 I have recently endeavored to try and create a modification of a sword model I found using blender. However upon exporting the .nif and attempting to load the model into a preexisting weapon in GECK, GECK will crash immediately. If anyone can provide any feedback (or if you are simply willing to try and load the model on your own GECK and provide an ESP with a dummy weapon), it would be greatly appreciated. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 20, 2021 Share Posted January 20, 2021 You don't "edit" meshes in the GECK. When you say "attempting to load the model into a preexisting weapon" you're talking about "mashing" two models together, which is done in NifSkope. Please see the "Custom items" section of the wiki "Getting started creating mods using GECK" article. -Dubious- Link to comment Share on other sites More sharing options...
madmongo Posted January 20, 2021 Share Posted January 20, 2021 (edited) Make sure that you are using Blender 2.49b. There are nif tools for later versions of Blender but they are buggy as all heck and a lot of things don't work. Make sure that you select all when exporting. Blender will only export what is selected. If you are using the correct version of Blender and you are still crashing the GECK, chances are your nif export options in Blender are set wrong. There are different settings that you need to use for different things (in other words, if you are exporting a static item that has different settings than a weapon, and armor/clothing would use different settings from either of those). I'm a little hesitant to say what I think they are off the top of my head since it's been a long time since I've exported a weapon and I don't want to give you wrong information. You can get the correct settings from any Fallout New Vegas or Fallout 3 weapons tutorial that uses Blender. Edited to add: Poking around a bit, I found this, which has all the info you need:https://wiki.nexusmods.com/index.php/Creating_a_sword_for_Fallout Edited January 20, 2021 by madmongo Link to comment Share on other sites More sharing options...
xXBrytonXx Posted January 21, 2021 Share Posted January 21, 2021 If you're still having trouble with this I might be able to help. I know a few tricks to kick .nifs into actually working in game. Link to comment Share on other sites More sharing options...
ashtonlp101 Posted January 21, 2021 Share Posted January 21, 2021 Also, make sure you own Nifscope because exporting nifs through blender screws up a bunch of shader flags on the meshes. So compare the shader flags of vanilla nifs to the nif you're exporting through blender and make sure you have the correct shader flags checked or else the GECK will either crash when you load the nif, or the nif will be invisible. Link to comment Share on other sites More sharing options...
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