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What makes a Weapon have unlimited Ammo (for Player)?


PJMail

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I originally thought it was setting the "ammo" to None, but I came across an in-game weapon that has a valid Ammo yet consumes no Ammo when used by the player. The only "major" difference between it and a regular version of the weapon is it is set to "non-playable" and "undroppable" (but it is given to the player via a script). Do all 'unplayable' weapons have infinite ammo? Seems like an odd thing for Bethesda to do, or am I missing something?

 

Weapon is Minigun_Vertibird compared to a standard Minigun. I am trying to make it consume the Player's 5mm Ammo but it refuses to.

 

Edit: Just confirmed that - overiding the record and just removing the unplayable flag now make it use player ammo. How annoying as that flag can't be changed via script...

Edited by PJMail
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That works if you want infinite capacity on a standard weapon that normally doesn't.

I had a standard weapon I DIDN'T want infinite capacity - but it did have.

 

So yeah - the 'unplayerable' flag seems to act like what you did (remove the ammo settings) but without the corresponding issues.

The negative is you can't see it in the inventory - and you have to be given it via script etc.

Edited by PJMail
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