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Another Fun GECK bug


ashtonlp101

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Hello all,

 

I've run into yet another bug that is in the GECK. This is an oddly specific bug, so when you're writing a message and you want a variable to appear within the message you type "%.0f" This of course works perfectly fine. But I realized when writing a perk message where I was informing the player that they'll receive a + 25% damage increase against insects, the fricken script wouldn't compile when I typed "Showmessage Messagename." It took me a solid five minutes to realize it was looking for a quest and variable for me to define. So it turns out whenever you write a % symbol within the message box, the GECK automatically thinks you're trying to display a variable, even if you didn't specifically type "%.0f"

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