ashtonlp101 Posted January 23, 2021 Share Posted January 23, 2021 Hello all, I've run into yet another bug that is in the GECK. This is an oddly specific bug, so when you're writing a message and you want a variable to appear within the message you type "%.0f" This of course works perfectly fine. But I realized when writing a perk message where I was informing the player that they'll receive a + 25% damage increase against insects, the fricken script wouldn't compile when I typed "Showmessage Messagename." It took me a solid five minutes to realize it was looking for a quest and variable for me to define. So it turns out whenever you write a % symbol within the message box, the GECK automatically thinks you're trying to display a variable, even if you didn't specifically type "%.0f" Link to comment Share on other sites More sharing options...
Radioactivelad Posted January 23, 2021 Share Posted January 23, 2021 I think there's a simple way around that by just putting two % symbols sequentially, or something like that. Link to comment Share on other sites More sharing options...
dubiousintent Posted January 24, 2021 Share Posted January 24, 2021 "String Formatting": "%% - Use this to display a percent-sign in the string." -Dubious- Link to comment Share on other sites More sharing options...
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