leguizamo2040 Posted January 12, 2009 Share Posted January 12, 2009 http://i72.photobucket.com/albums/i162/ShadowbladerXT/1UP/harkonnenII.pngHARKONNEN 2 (a pair of harkonnen 1) http://www.soul-storm.de/hellsing/pics/cannon01.gifHARKONNEN 1 Wiii I want it XD the amazing weapon Seres Victoria use in Hellsing. the Extra Long-Range Bombardment Firearm system for Localized defensive use "Harkonnen II". It had a gross weight of 345kg and sported a pair of 30 mm auto cannons belt-fed from two large ammunition boxes carried on the back. Its maximum range is 4000m. Ammo Type: Depleted uranium. One in the game, extremely x2 difficult to obtain, maybe through quest?? Against the enemy, e.g the high speed and heavy bullets could make the body explode in little bits of meat/metal (if its a robot) along with a massive spray of blood. In the anime, this weapon could take down a Millenium ship (some sort of mother ship thing) Link to comment Share on other sites More sharing options...
PsyckoSama Posted January 13, 2009 Share Posted January 13, 2009 And requires strength 30 to fire without being thrown half way across the game map... Link to comment Share on other sites More sharing options...
Feltorn Von Dentai Posted January 13, 2009 Share Posted January 13, 2009 Not really, that thing has a muzzle on it to reduce recoil. Maybe 20 srength to use it. But I agree, we should have it. or at least something like it. Link to comment Share on other sites More sharing options...
Kusumura Posted April 7, 2009 Share Posted April 7, 2009 True, that. Police Girl's gun just added an element of sexuality to the series. Especially if you take it to be a phalanx symbol xD. The Harkonnen Mini-cannon would need two functions; Incendiary 5mm depleted Uranium rounds, coupled with the ever-lovely tank-busting shells. Link to comment Share on other sites More sharing options...
TGBlank Posted April 7, 2009 Share Posted April 7, 2009 "double barrel" guns are likely to be not possible for the game. Visible chain-feeding would likely be not too easy to make well either. Other than that, as long as you don't expect custom firing animations, it should be doable without much hazzle. Link to comment Share on other sites More sharing options...
Kusumura Posted April 7, 2009 Share Posted April 7, 2009 The chain feeding idea wouldn't be *too* hard to implement. A looping animation would do. Doesn't have to be too in-depth, but at least you have the feeling that something's happening. Don't look to me though; No 3D meshing/animation skills exist here. Maybe if you want a .gif cartoon of Seras running around with it, though? xD. Link to comment Share on other sites More sharing options...
TGBlank Posted April 7, 2009 Share Posted April 7, 2009 I was talking more about making a believable chain of huge bullets coming from a backpack, without looking like a flat/blocky stripe of stiff cloth, and without clipping horribly. Link to comment Share on other sites More sharing options...
Kusumura Posted April 7, 2009 Share Posted April 7, 2009 Yeah. Which is fair enough. I'm thinking a little more along the lines of a small cut-out section of the gun that shows a few bullets being fed through. That'd be the easiest way to do it. I'm with you in the idea that a full belt of ammunition bouncing up and down is coming along any time soon. Although, maybe, we should try and get SephirotOWA and AlexScorpion onto it? They had a good thing going in Oblivion with the animated clothing, different sheathed positions and such. ((Off-topic alert!: Did they ever release that? After waiting some eight or nine months after I had found it, I gave up on it and went back to normal life.)) Link to comment Share on other sites More sharing options...
TGBlank Posted April 7, 2009 Share Posted April 7, 2009 physics-compliant belt feed bullets for normal sized bullets doesn't say it would look any good with forearm-sized ones. Link to comment Share on other sites More sharing options...
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