tnu Posted January 13, 2009 Share Posted January 13, 2009 for some reason when being arrested in one city i'm put in the prison of another city. would this have to do any with Renerr's Guard Overhaul? or its being used in conjunction with Darkness Everlasting? Link to comment Share on other sites More sharing options...
SavageArtistry Posted January 13, 2009 Share Posted January 13, 2009 for some reason when being arrested in one city i'm put in the prison of another city. would this have to do any with Renerr's Guard Overhaul? or its being used in conjunction with Darkness Everlasting? I've had that happen as well and I don't use either of those mods. I was running around with a bounty on my head and decided to turn myself in at the IC Market district. I went to the guards that at the door between the prison exit and the IC district and was put into the IC jail like I expected. Then I had to reload and the second time I went to a guard in the same map who was guarding a different door and was put into Bruma's prison. The only guard mod I'm using is "no psychic guards." Link to comment Share on other sites More sharing options...
ihateregisteringeverywhere Posted January 13, 2009 Share Posted January 13, 2009 Quoting from the no psychic guards readme: "V1.2 reduces the crime sound alarm to a shorter distance. The alarm distance is now the same as the voice sound distance in the game. This distance is now 1000, down from 1500 in v1.1. The original game alarm sound distance was 4000. When an NPC is yelling for help, their voice will travel a little bit farther distance than the fartherest distance you can hear them talking in the game. The NPC talking voice distance is 750. I feel this is much more realistic now." which practialy means that the mod doesn't change guards at all. Has to be something else. Link to comment Share on other sites More sharing options...
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