Pablotarus Posted January 26, 2021 Share Posted January 26, 2021 Hello, I have been messing around with Nifskope and Blender lately to make custom armors but I have ran into a problem when using parts from another modded armor. The specific part I mean is the cloak. I assume its a rigging error since the armor looks fine in Nifskope and Blender but ingame, the shoulders are stretched upwards. I have never had to adjust the rigging for anything before so Im kinda lost. Link to comment Share on other sites More sharing options...
M48A5 Posted January 26, 2021 Share Posted January 26, 2021 I have seen that happen with armor pieces that were converted from another game. If you are using pieces of armor from FNV, did you parent and then bone weight the .nif in Blender? Link to comment Share on other sites More sharing options...
Pablotarus Posted January 26, 2021 Author Share Posted January 26, 2021 I have seen that happen with armor pieces that were converted from another game. If you are using pieces of armor from FNV, did you parent and then bone weight the .nif in Blender?Well I am new to both programs. I did make sure that both parts had the same parent in Nifskope but I dont know what bone weighting is Link to comment Share on other sites More sharing options...
M48A5 Posted January 27, 2021 Share Posted January 27, 2021 (edited) You do your bone weighting in Blender 2.49, since this is the one that works with FO3 and FNV. There are a lot of tutorials available on Nexus Mods and youtube. You can go to the Oblivion, Fallout3 and Fallout: New Vegas mod sites and use blender tutorial in the search. It doesn't matter about the game, the method is still the same. Edited January 27, 2021 by M48A5 Link to comment Share on other sites More sharing options...
Pablotarus Posted January 27, 2021 Author Share Posted January 27, 2021 alright, thank you Link to comment Share on other sites More sharing options...
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