zwagonlander Posted April 1, 2013 Share Posted April 1, 2013 So this is my first forum post here, but I've been messing with mods since 2008. However more recently I have gotten the Elder Scrolls/Fallout games on steam, and I've noticed this presents a problem for me. All my meshes and textures are in .bsa format, instead of folders, so I can't install new meshes or textures for mods. I remember this happened with Oblivion as well and I was able to work around it, but I've had no such luck with new vegas. I'm running Windows 7 x64 with the steam versions of the games, obviously. Link to comment Share on other sites More sharing options...
DizzasterJuice Posted April 1, 2013 Share Posted April 1, 2013 Loose files override files in the bsa...so any file you add of the same name and filepath will override the original packed in the bsa. To extract the original use FOMM/tools/bsa browser. Link to comment Share on other sites More sharing options...
jazzisparis Posted April 1, 2013 Share Posted April 1, 2013 Welcome to the Nexus forums, zwagonlander! Almost all vanilla game assets are packed in BSA archives, in FNV as in other TES series games. That should not, in any way, prevent you from installing mods.If it is "replacers" (=new assets replacing the default game assets) you are talking about, in most cases you can simply dump those into the appropriate sub-folders inside the FNV 'Data' folder, then run the game with a mod manager (FOMM/NMM) with archive validation enabled.Non-replacer custom assets are handled pretty much the same way. Link to comment Share on other sites More sharing options...
zwagonlander Posted April 1, 2013 Author Share Posted April 1, 2013 (edited) EDIT: Got it. Thanks guys Edited April 1, 2013 by zwagonlander Link to comment Share on other sites More sharing options...
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