Job4aCowboy Posted April 1, 2013 Share Posted April 1, 2013 Hey, I'm trying to add a Cooldown effect to one of my spells. My spell runs off a script, it bascially summons multiple NPC's. I need a cool down of a couple of minutes, I've tried adding to my script an IF statement, that checks the player for an active magic effect, this points to my dummy cool down spell. It isn't working as intended though, either the Cool down spell is applied before the main spell fires, meaning the spell can never be cast. Or it works fine, until the player casts again in the 2 minutes period, where the initial spell is dispelled. I basically need to prevent the player from casting at all if they have this cooldown effect active. anyone know how to do this? You help is appreciated... Thanks Job4aCowboy Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 2, 2013 Share Posted April 2, 2013 create a perk that increases the spell cost to something obscenely high. and apply/remove the perk as the effect is cast and the cooldown wears off. Link to comment Share on other sites More sharing options...
Job4aCowboy Posted April 2, 2013 Author Share Posted April 2, 2013 create a perk that increases the spell cost to something obscenely high. and apply/remove the perk as the effect is cast and the cooldown wears off. Good idea! Thanks Link to comment Share on other sites More sharing options...
Recommended Posts