audiocd Posted January 27, 2021 Share Posted January 27, 2021 (edited) Hello.Has anyone noticed a similar problem? One of the mountains on the horizon has a lod conflict I think. What kind of mesh is using for this model? I can't figure out. I want to check is there correct seams and proper polygon connection in that model.The weird thing is that mountain begins to twitch only if you're looking directly on it. Edited January 27, 2021 by audiocd Link to comment Share on other sites More sharing options...
M48A5 Posted January 27, 2021 Share Posted January 27, 2021 This is a fairly common occurrence when using an ENB or other texture enhancers. Tools to repair this can be found using the "Search" at the top of every page in mod forum. Link to comment Share on other sites More sharing options...
audiocd Posted January 27, 2021 Author Share Posted January 27, 2021 (edited) Thanks. But there are no any enhancers or mods. You can try to check this mountain at the clean vanilla as well.The issue can be viewed from the bridge placed below the Super-Duper Mart. The issue is connected somehow with the fNearDistance.With =3 it has much noticeable flickering. With the =15 effect is minimal but still there. Looks like there are few polygons or planes with small distance between them. Z-fighting is occurred. Mesh need to be corrected but what's the mesh is used for this part of the landscape? Edited January 27, 2021 by audiocd Link to comment Share on other sites More sharing options...
audiocd Posted January 28, 2021 Author Share Posted January 28, 2021 (edited) Problem block was detected at the start corner of the world map (top-left) as I expected. The file is wasteland.level32.x-64.y32.nifUnfortunately I was unable to resave nif-file with corrected mesh because NIF plugin for 3ds-max does not import/export NiAddtionalGeomertyData field which is the child part of NiTriShapeData. On other hand the mesh can't be replaced in source file because NiAddtionalGeomertyData can't be readded after that in proper branch, it always moves in the root. Temporary solution is to completely replace NiTriShapeData field of original file by the wasteland.level32.x-64.y0.nif from the same folder.Flicker issue was gone. But due the difference of the lod sectors (because new block is not the same lod sector as source file) there can be slightly noticeable changement when you will be approaching close to that zone. But this happens very fast and can be noticed only if you're watching directly at that zone from upper point. Edited January 28, 2021 by audiocd Link to comment Share on other sites More sharing options...
M48A5 Posted January 28, 2021 Share Posted January 28, 2021 I'm glad to see you got it corrected. Good work! Link to comment Share on other sites More sharing options...
audiocd Posted February 3, 2021 Author Share Posted February 3, 2021 Thanks.I'm just trying to make this game running smooth and without noticeable pop-ups. Link to comment Share on other sites More sharing options...
HenrySpencer925 Posted June 13, 2021 Share Posted June 13, 2021 (edited) I can't find any of those files. Could you explain your fix further if you have the time. This specific issue is really bugging me. Edited June 13, 2021 by HenrySpencer925 Link to comment Share on other sites More sharing options...
audiocd Posted July 10, 2021 Author Share Posted July 10, 2021 I can't find any of those files. Could you explain your fix further if you have the time. This specific issue is really bugging me.Hello! Just write me PM if you still interested and I will send you the file of the fix. Link to comment Share on other sites More sharing options...
Croiyx Posted November 27, 2022 Share Posted November 27, 2022 Hi, I'm interested in this fix as well and am also having trouble finding the files you mentioned - would you please post a file path? Link to comment Share on other sites More sharing options...
audiocd Posted December 24, 2022 Author Share Posted December 24, 2022 1. Start Bsa Browser software.2. File -> Open Archive -> Open "fallout - meshes.bsa" (in your Fallout3/Data folder)3. Find the "Meshes\landscape\lod\wasteland.level32.x-64.y32.nifThis is the problem lod-file. You can extract the file if you want to find a proper fix for it. Untill now I did not succeed, Nif-scope sotware cannot re-save some parameters. So we will do a little trick. 1. Find the "Meshes\landscape\lod\wasteland.level32.x-64.y0.nif.2. Extract this file.3. Rename it to wasteland.level32.x-64.y32.nif4. Create the folder in your Fallout3 directory Data\meshes\Landscape\LOD\wasteland (some folders may be already there)5. Put the renamed file wasteland.level32.x-64.y32.nif inside of the wasteland folder. Of course you must use the "ArchiveInvalidation Invalidated" as for any other mods. Link to comment Share on other sites More sharing options...
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