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You all should be carefull when saying what mods your going to make


tx3000

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I'm not saying that anyone here is going to do this but it might be a good idea to not discuss any mod your going to be making in case someone beats you to the punch and does the mod before you do and then takes credit for your work.

 

I know for me that this map mod I'm making is probably not going to be the only one like it but I want to kind of be the 1st to upload this specific type of map mod.

 

Even though map mods come and go I know 100% for a fact this mod doesn't exist anywhere so I wont discuss exactly what I'm doing and I will only say I am making a map mod...but that could mean anything.

 

 

Again I'm not saying anyone steals ideas for mods, but why take a chance.

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But what does it matter...really?

 

Two map mods exist tomorrow...better choice to choose from.

 

If you want to be the 1st to "release" an idea, it would be documented well by having a post with a specific date.

 

If you want to be the 1st to "release" a mod, then be quick.

 

I don't think that being 1st is necessarily a goal that should be on people's radar. Seems like a kind of goal that makes me think people are modding for the wrong reasons. Which tends to be problematic for the modder.

 

Even if there are 10 other map mods, I would think the mod that shows a lot of thought, enginuity and quality will stand out, even if it is not the 1st released. Sure, there is a wow-factor with a mod that does something no other has done before but this community is large enough that many of the most common ideas are going to be hashed out fairly quickly in many different ways.

 

Well, that's my 2 bottle caps on the subject.

 

LHammonds

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If you try to make mods fast, they will be soon replaced with mods that do the same thing better.

 

In the long run, You don't really gain anything for being the 1st in something. But you might gain something for being the best in something. And best is rarely the first.

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as long as this all here is not about money we don´t need to copy the behavior of the music industry i think ;)

 

ppl making mods are more or less creative and act in a commuity. if someone steals or copies an idea he still has to do it better then you, and if he does, you have not been good enough so far. so i don´t think that you have to act like this, it´s all about creativity and art we do here.

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this is why i do BETA releases of mods.

 

if i have an idea, ill do a roguh version and see how it pans out. if its well received then ill update and do a final. if it isnt, then no harm done and no loss since i've done the rough anyway

 

 

but wouldn't it be better to finish your work? i mean lets say your beta doesn't get many hits? your not just gonna toss your idea away are you? especially since you could modify it still and finish it anyway cause im sure people would want the finished product even though they may not of tested the beta?

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Case by case basis.

Some mods are popular because they do more than similar mods, some mods are popular because the people don't want the hassle of downloading (almost) the same thing twice, and some mods are popular despite other mods being better in scripting and whatnot.

 

Depends of the type of mods.

I understand the feeling of "argh, that guy stole my idea". But in the end, I let him do his stuff and innovate on my own mod in the hopes of creating something that is truly unique.

 

It's all about creativity.

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I think you should be careful aiming at being first at anything, at least if you don't have the skill to pull off a quality release. Rather I think people should take their time with their projects, as most mod consumers enjoy a quality release far more than a half-baked rushed "product" - and even though you get to be first, it doesn't necessarily mean that a lot of people will use your mod anyway once superior versions are released that do the same thing.

 

What I do think you should be wary of is making [WIP] threads early on in the process, because a lot of people tend to see that as "going to be released tomorrow" threads rather than a journal of the progress of the modification and a discussion thread for making improvements or discussing details of the implementation. :whistling:

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well i have to admit that on more than one occasion i picked often requested ideas up and just made em. often so even tho people said they wanted to make it... i didnt do that to "steal" the idea as most thing are requested dozens of times anyway but plain and simple cause the others didnt do what they said they would... or took ages... most of these ideas are shared by a bunch of people anyway... like the skinning thingy where at least 4 people i know of had the same basic idea how to get it started...

 

if you think you have that breakthrough idea then keep it but most of the time it rather pays out to discuss and share the idea with others as the help received and the design input whatsoever others have far outweight the possibility of somone stealing your idea...

 

i also agree on the point that we dont do this here for plain profit...

 

my opinion

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Well, considering that most individuals here do think on the same wavelength, there will always be a large overlap of ideas on certian mods. really, i don't think that there is any one 'stealing ideas' here simply because we all may think of a generally cool idea and try and mod/impliment it in the game... perhapse even share it with every one here to get feedback on the mod and possibly make it better.

 

and even when there are multipule mods of the same thing, the diffrent look, effort, and skill behind them makes each choice diffrent. One guy makes a rifle which causes a mini nuke explosion on impact. another guy makes a rifle which flattens out the trajectory of a Mini nuke making it shoot like a rifle. both do the same general thing and are based on the same idea, but come about the solution in a totally diffrent way and ultimatly play out very diffrently as well.

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