Bergzore Posted April 1, 2013 Share Posted April 1, 2013 I'm making a mod that overhauls some combat skills, mainly smithing. I'm doing my final testing, and for some reason, I can craft an imperial bow and sword with the steel smithing perk. I'm quite aware of how crafting works in the CK, so I went and checked, and there wasn't even one single Recipe in constructibles that pointed to the imperial bow or sword. I "used info" on both weapons, and all they point to is the tempering recipes, which are correctly setup for the sharpening wheel. There must be a script somewhere or something that's off that's making these weapons appear at the forge with the steel smithing perk. Anyone have any ideas? Edit: I also added an imperial bow and sword through the console, and they stacked with the two craftables, so I know it's not some odd steel weapon that just has the wrong name and mesh. It is the actual imperial sword and bow that is appearing in the menu for some reason. I can't release this mod until this is fixed lol.Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
Bergzore Posted April 2, 2013 Author Share Posted April 2, 2013 Okay, so it's USKP that adds the constructibles. Man, that's a real thorn in my side now... Link to comment Share on other sites More sharing options...
GrimyBunyip Posted April 2, 2013 Share Posted April 2, 2013 cant you just overwrite the uskp by editing the imperial items to be what you want?most players keep uskp high in the load order so thats doable. Link to comment Share on other sites More sharing options...
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