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Posted

How would you do it guys?

 

Im trying to add spell effect that prevents any armor from being equipped on certain slot.

 

akActor.UnequipItemSlot(32) - doesnt prevent re-equipping

 

akActor.equipitem(Armor, true, true) - it could work but needs some other armor, which I dont have.

 

I've been thinking of some invisible armor without actual model that could fill that role, but not even sure how to do it? Do I just leave mesh field empty?

 

 

Or is there some better method?

Posted

invisible armor is probably the simplest method, just check the unplayable box on the armor.

 

or you can use the equip item event to unequip immediately after equipping something.

Posted

Will unplayable box really make it invisible when equipped? I read its just invisible in inventory.

 

How would you make unequip event read is something is equipped at all? It wouldnt trigger. Or im wrong?

Posted (edited)

I made this script that check if you have boots/shoes equipped and it removes them:

 

Removed the script because it's not good.

Edited by Derok
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