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replacing aliens


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It requires hex editing changes into XComStrategyGame.upk. If you want to make the first mission mutons, you'll need to edit class XGStrategyAI, function DetermineFirstMissionSquad(), and change all the 24 04 codes to 24 07. If you want to make similar changes in other missions, you'll need to edit the function GetPossibleAliens().

 

If you haven't done hex editing before, you'll need to read the wiki: http://wiki.tesnexus.com/index.php/Hex_editing_UPK_files and possibly poke around other tutorials on this forum.

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