Gorgopis Posted January 30, 2021 Share Posted January 30, 2021 After working to create a custom NPC-Follower in the CK, we enabled it in our current profile in Vortex and tested it, and it worked. We did not start a new game, but when we loaded our current game, we saved, and then found our custom NPC at the in-game location in "expected" condition. Our issue occurred when we enabled a different profile in vortex, and then enabled the same custom-NPC mod. Our custom NPC textures seemed incomplete and "broken." (Not the forehead/blackface/neck-seam bug). Upon checking the data texture/mesh folders in Creation Kit, with the new Vortex profile enabled, the mod had broken mesh-to-texture links. Some links pointed to vanilla textures, some pointed to our mod-folders-textures. We had built custom textures and meshes. Did Vortex cause that? We CAN admit to likely human error on our parts too. We may have miswritten/mistyped texture paths in our NIF's. But that wouldn't explain success in our first tested and enabled profile? Thanks for review. Link to comment Share on other sites More sharing options...
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