Aralvar Posted April 3, 2013 Share Posted April 3, 2013 I'm having a problem with the occasional raider and Super Mutant spawning with some ammo in their inventory but no gun. Here is my load order: GameMode=Fallout3 Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmDCInteriors_ComboEdition.esmCALIBR.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmFO3 Wanderers Edition - Alternate Travel.espCRAFT - Activation Perk.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espGNR Enhanced.espWeaponModKits.espWeaponModKits - FOOK.espWeaponModKits - FWE Master Release.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espFOOK2 - Main Level Up Fix 1.3.espFOOK2 - DIK Level Up Fix 1.3.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espError Fixes V1.5.espFO3 Wanderers Edition - Followers Enhanced.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional VATS Halftime.espFO3 Wanderers Edition - Optional VATS Realtime.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espWMKAA12Shotgun.espCALIBRxMerchant.espStealthboy Recon Armor - CRAFT.espMart's Mutant Mod - FWE Master Release + Project Beauty.esp I'm pretty sure it's FWE that's causing the problem, seeing as I've been having this problem since before I had MMM; I disabled FOOK and respawned the cells and the problem was still there. Or is this not a bug? Are there supposed to be enemies that use their fists and have ammunition in their inventory but no weapons at all? I can see how there would be, but it seems like a bug to me. Link to comment Share on other sites More sharing options...
Aralvar Posted April 4, 2013 Author Share Posted April 4, 2013 bump Link to comment Share on other sites More sharing options...
nino791 Posted April 4, 2013 Share Posted April 4, 2013 (edited) Hi Aralvar,Your load order is sorted by boss? You miss a merge patch, maybe is this your problem. Nino791 Edited April 4, 2013 by nino791 Link to comment Share on other sites More sharing options...
Aralvar Posted April 5, 2013 Author Share Posted April 5, 2013 The merged patch for FWE and FOOK is downright awful. Really messed up the game, causes all sorts of errors. Same thing happened with my friend. I sorted my load order based on the "Perfected Load order" topic that a lot of people are using, since I'm not sure how to use BOSS. Link to comment Share on other sites More sharing options...
nino791 Posted April 5, 2013 Share Posted April 5, 2013 (edited) I wanto to show you 3 suggestions: 1 - sorry to tell you but FWE and Fook2 dont make good choose together, its not only my opinion but many users\modders confirm this, but if you really want to play with this two mods you MUST use a bridge, try this http://fallout3.nexusmods.com/mods/10167 2 - for load order the tread you mentioned its a good help but first step for all is use boss, really easy to use trust me look at this 3 - for merge patch i mean Fo3edit merge patch, mods in your load order need to work well together to create a merge patch, if you dont now what i mean look at this (dont make master update!!!) imo your problem is bad load order and not maked your merge patch. Nino791 Edited April 5, 2013 by nino791 Link to comment Share on other sites More sharing options...
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