volsfan8076 Posted December 10, 2013 Share Posted December 10, 2013 Why the hell do I have to pay for a premium account for this mod? You don't, I've played and completed it all while having a free account. It says "Adult-only content" and instructs me to pay for an account when I attempt to download it/view it. Why dont you turn ON adult content in your user preferences? I already tried. It gives a "Page Not Found" message because I need to be a member. (http://www.nexusmods.com/Error.html) "Unblocking this content is very simple. You need to be a registered member of this site and logged in. To change your viewing preferences, including whether you can view files classed as adult-only, simply change your member preferences and return to this page." A registered member does not mean the same things as a premium member. It just wants you to log in, though if you are logged in right now to use the forums then it sounds like some other problem. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted April 24, 2014 Share Posted April 24, 2014 Updated:- Overhauled the Legion attack to optimize performance- The ending slideshow can be skipped More updates may be forthcoming as I sift through old VO data. On that note, if any enterprising voice actors want to voice Judge Richter in NVBI, please PM me. By the way - I'm not undertaking any new projects, just trying to polish up some of the turds I left behind. I do appreciate the wealth of feedback that's accumulated in the comments section, and it should be put to good use as I attempt to finalize NVBI, NVBII, and Russell. Truly, the bulk of the remaining work is just VO. Once I get a clear picture of what's needed, I'll start a proper thread. Thanks all :) Link to comment Share on other sites More sharing options...
sgtKraigO Posted April 24, 2014 Share Posted April 24, 2014 By the way - I'm not undertaking any new projects, just trying to polish up some of the turds I left behind. I do appreciate the wealth of feedback that's accumulated in the comments section, and it should be put to good use as I attempt to finalize NVBI, NVBII, and Russell. Truly, the bulk of the remaining work is just VO. Once I get a clear picture of what's needed, I'll start a proper thread. Thanks all :smile: Once you finalize these mods will you go back to SoFZ? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted April 24, 2014 Share Posted April 24, 2014 By the way - I'm not undertaking any new projects, just trying to polish up some of the turds I left behind. I do appreciate the wealth of feedback that's accumulated in the comments section, and it should be put to good use as I attempt to finalize NVBI, NVBII, and Russell. Truly, the bulk of the remaining work is just VO. Once I get a clear picture of what's needed, I'll start a proper thread. Thanks all :smile: Once you finalize these mods will you go back to SoFZ? No, it's dead as dead can be. The battle sequences would simply be unplayable for the most players. It was just too much for the engine to handle. If I make another New Vegas mod, it will be something much smaller in scope. My priority is to patch up some of my published mods, though. I always have a number of design docs I can fall back on if I'm looking for a new project. Link to comment Share on other sites More sharing options...
sgtKraigO Posted April 24, 2014 Share Posted April 24, 2014 By the way - I'm not undertaking any new projects, just trying to polish up some of the turds I left behind. I do appreciate the wealth of feedback that's accumulated in the comments section, and it should be put to good use as I attempt to finalize NVBI, NVBII, and Russell. Truly, the bulk of the remaining work is just VO. Once I get a clear picture of what's needed, I'll start a proper thread. Thanks all :smile: Once you finalize these mods will you go back to SoFZ? No, it's dead as dead can be. The battle sequences would simply be unplayable for the most players. It was just too much for the engine to handle. If I make another New Vegas mod, it will be something much smaller in scope. My priority is to patch up some of my published mods, though. I always have a number of design docs I can fall back on if I'm looking for a new project. What if you scrap the mortar fire and/or change the Legions tactics during the fight? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted April 24, 2014 Share Posted April 24, 2014 By the way - I'm not undertaking any new projects, just trying to polish up some of the turds I left behind. I do appreciate the wealth of feedback that's accumulated in the comments section, and it should be put to good use as I attempt to finalize NVBI, NVBII, and Russell. Truly, the bulk of the remaining work is just VO. Once I get a clear picture of what's needed, I'll start a proper thread. Thanks all :smile: Once you finalize these mods will you go back to SoFZ? No, it's dead as dead can be. The battle sequences would simply be unplayable for the most players. It was just too much for the engine to handle. If I make another New Vegas mod, it will be something much smaller in scope. My priority is to patch up some of my published mods, though. I always have a number of design docs I can fall back on if I'm looking for a new project. What if you scrap the mortar fire and/or change the Legions tactics during the fight? Even the standard attacks are problematic, given the number of npc's present. Additionally, the mod has a lot of design flaws from when I started the plugin (2011), and I just don't have the motivation to un-f*#@ some of it right now. I'm sorry, but it's dead. Link to comment Share on other sites More sharing options...
sgtKraigO Posted April 24, 2014 Share Posted April 24, 2014 By the way - I'm not undertaking any new projects, just trying to polish up some of the turds I left behind. I do appreciate the wealth of feedback that's accumulated in the comments section, and it should be put to good use as I attempt to finalize NVBI, NVBII, and Russell. Truly, the bulk of the remaining work is just VO. Once I get a clear picture of what's needed, I'll start a proper thread. Thanks all :smile: Once you finalize these mods will you go back to SoFZ? No, it's dead as dead can be. The battle sequences would simply be unplayable for the most players. It was just too much for the engine to handle. If I make another New Vegas mod, it will be something much smaller in scope. My priority is to patch up some of my published mods, though. I always have a number of design docs I can fall back on if I'm looking for a new project. What if you scrap the mortar fire and/or change the Legions tactics during the fight? Even the standard attacks are problematic, given the number of npc's present. Additionally, the mod has a lot of design flaws from when I started the plugin (2011), and I just don't have the motivation to un-f*** some of it right now. I'm sorry, but it's dead. Ok. I was really looking forward to it, the story sounded awesome :( Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted April 25, 2014 Share Posted April 25, 2014 (edited) Version 1.0 is being uploaded as I type this post. It includes:- Full voice acting- More optimization for performance- Fine-tuning of the tunneler encounter in Cholla Mountain Edited April 25, 2014 by someguy2000 Link to comment Share on other sites More sharing options...
WhiskeyRiver2 Posted April 25, 2014 Share Posted April 25, 2014 Version 1.0 is being uploaded as I type this post. It includes:- Full voice acting- More optimization for performance- Fine-tuning of the tunneler encounter in Cholla MountainGoddamn, dude, you're workin' fast. I only -just- downloaded the last update about two hours ago. Any more updates planned, or is this(1.0) the final fine-tuning? Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted April 25, 2014 Share Posted April 25, 2014 Version 1.0 is being uploaded as I type this post. It includes:- Full voice acting- More optimization for performance- Fine-tuning of the tunneler encounter in Cholla MountainGoddamn, dude, you're workin' fast. I only -just- downloaded the last update about two hours ago. Any more updates planned, or is this(1.0) the final fine-tuning? Barring serious bugs, it should be the final build. Updates to NVBI & NVBII are forthcoming this weekend. Link to comment Share on other sites More sharing options...
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