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[WIP] Russell, a new companion by Someguy


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Well in any case, I still am glad to see you back.

 

I know you said no more dev diaries but I for one really enjoyed them. Will you consider doing dev diaries again?

Only if I can share something substantive, and not speculative.

 

EDIT: Considering the nature of my next *possible* project, probably not - I'd like to keep all plot development, locations, etc. under wraps. If it's even done.

Edited by someguy2000
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Actually I ran into a strange bug. I had no issues with the beta Russell bit back. So I decided to reinstall Russell today since you updated it, but for some reason when Parmley and the Mayor finish talking the quest does not progress. Is there a reason why? The courier says there is a guy with all sorts of fire tools and mayor said he's gonna ram it up our ass and than the dialogue stops. Nothing comes after it.

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Actually I ran into a strange bug. I had no issues with the beta Russell bit back. So I decided to reinstall Russell today since you updated it, but for some reason when Parmley and the Mayor finish talking the quest does not progress. Is there a reason why? The courier says there is a guy with all sorts of fire tools and mayor said he's gonna ram it up our ass and than the dialogue stops. Nothing comes after it.

No idea on that one. It's the first report of it that I know of.

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Any chance to resolve the conflict with AWOP using the same tunnel south of Nipton? You can still access the door if you fiddle around just right, but it would be great if the passage could be somewhere else close by.

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Any chance to resolve the conflict with AWOP using the same tunnel south of Nipton? You can still access the door if you fiddle around just right, but it would be great if the passage could be somewhere else close by.

I too would be very interested in a fix for this issue. I'm going to have to suspend Russell's quest at this point until I can access the door to the next stage.

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Any chance to resolve the conflict with AWOP using the same tunnel south of Nipton? You can still access the door if you fiddle around just right, but it would be great if the passage could be somewhere else close by.

Same issue here. I just used "tcl" in the console to get the door for the time being.

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