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[LE] Perma corpse


greyday01

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Final addition.

 

 

I've now tested it out very well and it partially works.

It surely works if you add the base ID and the world space reference by yourself in your mod and mark these as quest items.

 

But as I am adressing base game references setting these to quest items does NOT fix the problem, except if you started the game with my mod.

Which is nothing I assume. ^^

So if a player walks through the cell with the disabled corpses they still get a deletion flag as of not being a quest item at that point and activating my mod later, which makes quest items out of these NPCs has no affect on them being visible.

 

So even if my script is not able to place the corspes properly (With PositionWorld it still works well enough), it ensures that they are visible, regardless when the player activated my mod.

Which is the solution I rather prefer. :smile:

 

 

 

Unfortunately I am not sure if this behavior translates properly to Skyrim.

That would require further testing on this game...

 

 

 

Still thanks again for bringing this up. At least now I know why some corpses disappear and some not. ^^

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