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PCEA dun goofed


AZTECRAVEMONKEY

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I've recently installed a new set of animations for a new character of mine. Prior to this, I was using PCEA perfectly fine; custom races were using custom animations, and vanilla was using vanilla. I've done nothing to my old state other than add and remove some files. But after installing these new animations manually, vanilla races were using the custom animation path meant for custom races and whatnot. Curiously, it seems as though that only certain vanilla races are reading from the player animation path (I didn't try it on all the races, but most Human races seem to be using the PCEA path). The Gender Specific animation path seems to be working just fine though.

 

I've ran FNIS numerous times, dicked around with the load order a bit. Haven't tried uninstalling yet, but if it was working fine before, I don't see why I would need to uninstall and such. Any ideas?

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