HaVeNII7 Posted February 4, 2021 Share Posted February 4, 2021 Specifically, I'm trying to port this mod: https://www.nexusmods.com/skyrim/mods/103307 It's nothing too complex, simply changes the stats of specific types of enemies. What I did was open the CK and save the ESP as a SE file, form 44. I thought that would be enough, however, it's still not working properly in my game. No MCM menu to customize their stats. Any ideas where I messed up? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 4, 2021 Share Posted February 4, 2021 Based on the content of that mod, all that should have needed to be done to port it was re-saving in the SSE CK. That then begs the question: Did you start SSE with SKSE64? And do you have SkyUI for SSE properly installed and showing up in game? Link to comment Share on other sites More sharing options...
HaVeNII7 Posted February 4, 2021 Author Share Posted February 4, 2021 Based on the content of that mod, all that should have needed to be done to port it was re-saving in the SSE CK. That then begs the question: Did you start SSE with SKSE64? And do you have SkyUI for SSE properly installed and showing up in game?Yep, I always start with SKSE. And I’ve got SkyUI as well. I am running a heavily modded (400~) load order, so...possibly a conflict? I don’t think so though, I’ve never seen a conflict that prevents an MCM from showing. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted February 4, 2021 Share Posted February 4, 2021 If your mod manager allows, create a new profile and apply only the bare minimum needed for the ported mod to run. Then test it out in-game. The idea is to see if it will work on its own. If it loads up without issue, then there might be some sort of conflict or other issue in the heavily modded game preventing it from appearing as it should. Link to comment Share on other sites More sharing options...
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