z4x Posted April 5, 2013 Share Posted April 5, 2013 http://www.creationkit.com/ActiveMagicEffect_Script Wiki says: Note that in addition to the events defined below, ActiveMagicEffect scripts also receive events related to the actor to which they are attached. This makes them useful for adding script processing to actors dynamically without using quest aliases. Does it mean that I could use Actor script Events inside ActiveMagicEffect script and they would be triggered by Actor whom said effect is attached to? Lets say I cast "Mind Control" on some random mob, he gets MagicEffect script on him - then I want something to happen everytime he changes location: OnLocationChange Would it work? Link to comment Share on other sites More sharing options...
z4x Posted April 6, 2013 Author Share Posted April 6, 2013 Bump! http://www.creationkit.com/OnLocationChange_-_Actor - adding this just in case :) Link to comment Share on other sites More sharing options...
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